QFT.Mr. Patient said:It's not 10 minutes, though. I'd wager that for most groups -- it's certainly true for mine -- combat takes up at least half the actual real time spent at the table. It's hours. Combat effectiveness has to be the holy grail for designers, because it's where the vast majority of the rules actually apply, and where a huge chunk of the game table action takes place.
I've seen people say, essentially, "It's okay if the fighter dominates the scene in combat, because the rogue will get his moment to shine when he disarms the trap later, and the wizard will get his moment when he deciphers the ancient runes on the doors to the great hall."
The problem with this view is that combat is, by far, the most time-consuming thing in the game. So when the fighter gets to shine in combat, he gets to shine through multiple rounds and probably hours of playing time. By contrast, when the rogue disarms the trap, his moment in the sun lasts for one roll of the d20 - probably 30 seconds, if we're being generous. Same for the wizard when he makes his Knowledge check to decipher the runes. So the fighter's time in the spotlight lasts many many times longer than the other classes' (under the above theory).
Now, combat is supposed to be faster in 4E, so things might be different. But as things stand in 3E, if your character sucks in combat, you're going to be basically sidelined for at least half the time (probably more), unless you're playing a very atypical campaign.