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Where's the save for 'Harm' spell?
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<blockquote data-quote="Piratecat" data-source="post: 11170" data-attributes="member: 2"><p>I've house ruled Harm myself, as a "will save or Inflict Critical Wound damage," as Monte Cook once recommended. I didn't do this to protect the dragons and assorted bad guys... are you kidding? They're a dime a dozen.</p><p></p><p>I did it to protect the PCs.</p><p></p><p>We're playing at high levels. The PCs are 14th-18th level, and we've been playing 3e now since November 1999. I can have any number of bad-guy NPCs wielding Harm, in spell or scroll form. If there's no save, all one of them has to do is touch attack a PC with one, once, and follow up with another attack or magical damage. Bingo, dead PC. I'm not opposed to killing PCs, but I'd prefer there to be a bit excitement to it. </p><p></p><p>Any "near-instant death" spell is more likely to hurt the PCs than help them in the long run. Sagiro, for instance, has made Disintegrate affect only non-living objects; he's of the opinion that a spell of that level shouldn't negate Raising and Resurrection, and I'm not entirely sure I disagree with him. </p><p></p><p>Hitting a high level PC with Harm DOES necessitate a saving throw, by the way - a DC 15 fortitude save for massive damage or death! Thus, if the spell remains merely a touch attack, it packs a double whammy that I don't think is appropriate for a spell of that level.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 11170, member: 2"] I've house ruled Harm myself, as a "will save or Inflict Critical Wound damage," as Monte Cook once recommended. I didn't do this to protect the dragons and assorted bad guys... are you kidding? They're a dime a dozen. I did it to protect the PCs. We're playing at high levels. The PCs are 14th-18th level, and we've been playing 3e now since November 1999. I can have any number of bad-guy NPCs wielding Harm, in spell or scroll form. If there's no save, all one of them has to do is touch attack a PC with one, once, and follow up with another attack or magical damage. Bingo, dead PC. I'm not opposed to killing PCs, but I'd prefer there to be a bit excitement to it. Any "near-instant death" spell is more likely to hurt the PCs than help them in the long run. Sagiro, for instance, has made Disintegrate affect only non-living objects; he's of the opinion that a spell of that level shouldn't negate Raising and Resurrection, and I'm not entirely sure I disagree with him. Hitting a high level PC with Harm DOES necessitate a saving throw, by the way - a DC 15 fortitude save for massive damage or death! Thus, if the spell remains merely a touch attack, it packs a double whammy that I don't think is appropriate for a spell of that level. [/QUOTE]
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Where's the save for 'Harm' spell?
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