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Where's the save for 'Harm' spell?
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<blockquote data-quote="Kraedin" data-source="post: 11426" data-attributes="member: 1691"><p><strong>Creeping Doom</strong></p><p></p><p>For balance against PC's, <em>Creeping Doom</em> is far worse. 25 foot + 5/2 lvls range, radius, and instant death, no save, no SR. If they PC's are clustered, you can take out several at once. And yet, no DM complains about this spell, because it's FAR more usful in the hands of NPCs than PCs. After all, anything with any damage reduction is unaffected. NPCs often have damage reduction. PCs, with the exception of Barbarians, never do. The real problem some DMs have with <em>Harm</em> is that they see DnD as a DM vs. the PCs game, they are unconcered with vauge concepts of game balance. Blantant power gaming, metagaming, and outright cheating are all perfectly acceptable DM strategies, but grave and unwholesome sins for a player. <em>Harm</em> is balanced. Skilled DMs are not going to have a problem with it. Others might.</p></blockquote><p></p>
[QUOTE="Kraedin, post: 11426, member: 1691"] [b]Creeping Doom[/b] For balance against PC's, [i]Creeping Doom[/i] is far worse. 25 foot + 5/2 lvls range, radius, and instant death, no save, no SR. If they PC's are clustered, you can take out several at once. And yet, no DM complains about this spell, because it's FAR more usful in the hands of NPCs than PCs. After all, anything with any damage reduction is unaffected. NPCs often have damage reduction. PCs, with the exception of Barbarians, never do. The real problem some DMs have with [i]Harm[/i] is that they see DnD as a DM vs. the PCs game, they are unconcered with vauge concepts of game balance. Blantant power gaming, metagaming, and outright cheating are all perfectly acceptable DM strategies, but grave and unwholesome sins for a player. [i]Harm[/i] is balanced. Skilled DMs are not going to have a problem with it. Others might. [/QUOTE]
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Where's the save for 'Harm' spell?
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