WHFRP2 Grimoire?

2 things keep me from adopting this as my main game:

It needs a template concept, and it needs to have race options beyond the 4 tolkien races.

If they did this I would drop d20 in a second.

A.
 

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jester47 said:
It needs a template concept, and it needs to have race options beyond the 4 tolkien races.

For the first part, it sort of does through the career system, but I certainy wouldn't hold your breath for your second part.
 

Olive said:
For the first part, it sort of does through the career system, but I certainy wouldn't hold your breath for your second part.

With good darn reason! This is not a modern-morality setting where monsters can go abouts in towns without being lynched. And one can likely forget about a good amount of thier carrer exits if they are ever known to associate with such monsters.
 


Well, as races go I was thinking more along the lines of if we liked the rules but wanted to use a diffrerent setting, like say the Wilderlands or FR. It would be nice to get a half elf and orc/goblin stat rules, or at least some rule that tells you how to figureit out without educated guesses.

If you are just playing in the Old World, then yeah, you have all you need.

The templates I want so if a character becomes a vampire or chaos warrior, I know how the stats change or whatever. That would be really handy. The career system can do this in a way. In the Bestiary they have a wereform stat change. Somthing similar would be nice for Undead and other change of state situations.

But looking it over, and now that I think about it, its really not needed. Still its a nice to have...

Aaron.
 
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Granted I could just run WL and FR with WH rules and just use the maps. Anyone listed as halfelf is a woodelf. Anyone that is half orc is human. Gnomes = halflings or Dwarves depending on class an position in game. Yuan Ti can be achieved with chaos mutation rules.

Aaron
 


Forgotten Realms seems pretty inappropriate for WFRP, IMO -- at least not without some major modification.

WFRP is the ultimate 'grim-n-gritty', 'life is cruel', 'magic-is-dangerous' system. The WFRP mechanics and the Old World are made for each other. In contrast, FR is a 'high/safe magic' setting, where every bartender owns a +2 cudgel, and people live in ostensibly 'medieval' societies, but all hold 20th/21st century western liberal values.

Wilderlands might work -- it certainly is *not* a 'politically correct' setting. Some changes would be necessary, but the setting is flexible enough to be modified in any number of different ways.
 

Akrasia said:
Forgotten Realms seems pretty inappropriate for WFRP, IMO -- at least not without some major modification.

WFRP is the ultimate 'grim-n-gritty', 'life is cruel', 'magic-is-dangerous' system. The WFRP mechanics and the Old World are made for each other. In contrast, FR is a 'high/safe magic' setting, where every bartender owns a +2 cudgel, and people live in ostensibly 'medieval' societies, but all hold 20th/21st century western liberal values.

Wilderlands might work -- it certainly is *not* a 'politically correct' setting. Some changes would be necessary, but the setting is flexible enough to be modified in any number of different ways.

FR is a setting. And its grimmer than people give it credit for. I do not have to "work" to make the Realms Grim and Gritty. There's slaves and rape aplenty in the relams. Its there and you can see it bleeding out from between the lines. And try telling the Necromancer guys that you would have to Work to make the Wilderlands Grim and Gritty. They would tell you that its what YOU make it. If the Zhents in my game don't take crap and snuf several parties in a row for being stupid, what kind of realms is that? Just because I am more realistic means I am playing the realms wrong? No where do the book say that the good guys win all the time. And in fact most of those partys weren't good in any case. But we didn't have to change the info in the setting to get this, we just had to be more real.

Basicly WH is a rule set that make it harder to be a p--sy DM, regardless of the setting.
 

jester47 said:
Basicly WH is a rule set that make it harder to be a p--sy DM, regardless of the setting.

To you perhaps, but to a lot of people who enjoyed WFRP1 and are now enjoying WFRP2, WFRP is so tightly integrated into the game world, that it's as much 'playing in the Warhammer Fantasy world' as playing 'the Warhammer Fantasy Roleplay' system.

The Warhammer Fantasy world is one where combat is deadly, a world where insanity is waiting for you, disease isn't something you just 'cure disease' on, and a world where Magic can make you mad - or worse. And it's a world fated to end when the chaos gateways collapse. When that happens, it's game over. Nothing survives, and nothing that anyone does will matter one iota. You can fight the forces of chaos today, tomorrow maybe, but in the end Chaos will win, since the only powers that could fix the gateways are gone.

That's a pretty grim world from where I sit.
 

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