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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Which 4E adventures did you play?
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<blockquote data-quote="Manbearcat" data-source="post: 6176205" data-attributes="member: 6696971"><p>@<a href="http://www.enworld.org/forum/member.php?336-D-karr" target="_blank"><strong>D'karr</strong></a> Great post and when I read that interview I thought, word for word, what you thought above. As time has worn on, and they've showed their hand more and more, the more I'm convinced that Mearls and Cordell utterly, completely, and in all other ways absolutely had zero idea of (a) what the 4e ruleset was capable of, (b) how to properly run an evocative, thematic 4e game, (c) how to write a proper 4e adventure. To blame the ruleset itself for the terrible format of "adventure as ridiculously detailed, dubiously-connected, uber-page-eater delve format" is an extraordinary bit of logic. How about correlation does not equal causation...in fact, how about the inverse; a great portion of the misunderstanding of the capabilities (both genre and non-combat depth) of the ruleset by sections of the community is directly correlated to the abysmally formatted adventures written exactly by the people blaming the ruleset...and such misunderstanding gained momentum and proliferated from there.</p><p></p><p>I would have loved to have seen a 4e that embarked on its intrepid journey backed by current adventure design and the current content in Dungeon magazine. Why in the world do you need 2 page spreads for a single ridiculously detailed encounter, leaving nothing to the GM? How about:</p><p></p><p>- Encounter budget: L + 2</p><p>- Monster types and numbers here: Referenced either in the monster glossary in the back, DDI account enabled, or quick guidelines to create your own - eg 1 Gnoll Shaman Leader/Controller, 2 Skirmishers, 4 Minion Lurkers.</p><p>- General encounter layout: Dense forest with trail, snares mobile encampment with a burning pyre at center. Gnolls are dancing and howling around while their demonic sacrifice/meal burns, lightly obscuring the immediate area with smoke. </p><p>- Relevant info for potential non-combat resolution options: eg Complexity 2 Skill Challenge where the PCs are challenged to find the cave of this tribe's ancient enemy (a Dire Bear) and bring them its hide and then they are gifted with totems that always allow them peaceful travel through this wood.</p><p>- Any adventure McGuffin info or treasure info.</p><p></p><p>Done. Lots of space for other, relevant material and hook ideas, etc. How hard is that? Apparently very hard. And apparently its the fault of the ruleset.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6176205, member: 6696971"] @[URL="http://www.enworld.org/forum/member.php?336-D-karr"][B]D'karr[/B][/URL] Great post and when I read that interview I thought, word for word, what you thought above. As time has worn on, and they've showed their hand more and more, the more I'm convinced that Mearls and Cordell utterly, completely, and in all other ways absolutely had zero idea of (a) what the 4e ruleset was capable of, (b) how to properly run an evocative, thematic 4e game, (c) how to write a proper 4e adventure. To blame the ruleset itself for the terrible format of "adventure as ridiculously detailed, dubiously-connected, uber-page-eater delve format" is an extraordinary bit of logic. How about correlation does not equal causation...in fact, how about the inverse; a great portion of the misunderstanding of the capabilities (both genre and non-combat depth) of the ruleset by sections of the community is directly correlated to the abysmally formatted adventures written exactly by the people blaming the ruleset...and such misunderstanding gained momentum and proliferated from there. I would have loved to have seen a 4e that embarked on its intrepid journey backed by current adventure design and the current content in Dungeon magazine. Why in the world do you need 2 page spreads for a single ridiculously detailed encounter, leaving nothing to the GM? How about: - Encounter budget: L + 2 - Monster types and numbers here: Referenced either in the monster glossary in the back, DDI account enabled, or quick guidelines to create your own - eg 1 Gnoll Shaman Leader/Controller, 2 Skirmishers, 4 Minion Lurkers. - General encounter layout: Dense forest with trail, snares mobile encampment with a burning pyre at center. Gnolls are dancing and howling around while their demonic sacrifice/meal burns, lightly obscuring the immediate area with smoke. - Relevant info for potential non-combat resolution options: eg Complexity 2 Skill Challenge where the PCs are challenged to find the cave of this tribe's ancient enemy (a Dire Bear) and bring them its hide and then they are gifted with totems that always allow them peaceful travel through this wood. - Any adventure McGuffin info or treasure info. Done. Lots of space for other, relevant material and hook ideas, etc. How hard is that? Apparently very hard. And apparently its the fault of the ruleset. [/QUOTE]
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Which 4E adventures did you play?
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