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Which 4E adventures did you play?
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<blockquote data-quote="Scrivener of Doom" data-source="post: 6178812" data-attributes="member: 87576"><p>As per Quickleaf's post - quoted next - I've found that 4E runs a lot like 1E did in our teenage years except for the fact that the rules actually make sense as written.</p><p></p><p>And, yeah, hiding behind the system and blaming it for the manifold faults in published adventures is more a case of blokes who don't like the system and didn't take the time to master it then turning around and writing sub-standard products.</p><p></p><p>The guys who clearly like or liked the system - Chris Perkins, <em><u><strong>=> Rich Baker <=</strong></u></em>, Chris Sims, Dave Noonan <em>et al</em> - punched out some really good stuff. They still do. There have been some real gems in the recent <em>Dungeon</em> adventures and in D&D Encounters... until <em>Murder in Baldur's Gate</em> came along (IMO/YMMV).</p><p></p><p></p><p></p><p>That's been our experience as well. </p><p></p><p>Like D'karr, a lot of my stuff has come from conversions of 1E and 2E adventures. To me, 4E feels a lot like that but with a ruleset that actually makes sense as written. And it's really easy to improvise for.</p><p></p><p>In relation to MerricB's original question, we've played none of the published adventures but there are bits of most of them sprinkled through our campaign and <em>Reavers of Harkenwold</em> is basically the backbone of our next campaign with the Zhentarim replacing the Iron Ring.</p></blockquote><p></p>
[QUOTE="Scrivener of Doom, post: 6178812, member: 87576"] As per Quickleaf's post - quoted next - I've found that 4E runs a lot like 1E did in our teenage years except for the fact that the rules actually make sense as written. And, yeah, hiding behind the system and blaming it for the manifold faults in published adventures is more a case of blokes who don't like the system and didn't take the time to master it then turning around and writing sub-standard products. The guys who clearly like or liked the system - Chris Perkins, [I][U][B]=> Rich Baker <=[/B][/U][/I], Chris Sims, Dave Noonan [I]et al[/I] - punched out some really good stuff. They still do. There have been some real gems in the recent [I]Dungeon[/I] adventures and in D&D Encounters... until [I]Murder in Baldur's Gate[/I] came along (IMO/YMMV). That's been our experience as well. Like D'karr, a lot of my stuff has come from conversions of 1E and 2E adventures. To me, 4E feels a lot like that but with a ruleset that actually makes sense as written. And it's really easy to improvise for. In relation to MerricB's original question, we've played none of the published adventures but there are bits of most of them sprinkled through our campaign and [I]Reavers of Harkenwold[/I] is basically the backbone of our next campaign with the Zhentarim replacing the Iron Ring. [/QUOTE]
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