Pour
First Post
I chose the Nentir Vale largely because it's new material and holds surprises for me. I love paying homage to the past as much as the next guy, but give me new material alongside new spin (like conversions and prequels/sequels to historical stuff)! 
I desperately want more settings, locales, factions, worlds and planes unique to the current edition. I feel the creation and innovation of setting material is just as important as the creation and innovation of the rules. 4e took some leaps and bounds in a different mechanical direction, so why not give us a few new, unique settings? I'm not even picky on themes (though no more kitchen sinks, please), I just want the opportunity to peruse new stuff.
EDIT: Kudos to all 3rd party companies for doing their part. Amethyst is amazing.
EDIT2: I also appreciate what Dungeon and Dragon have put out of late regarding Nentir World, I just want even more.
				
			I desperately want more settings, locales, factions, worlds and planes unique to the current edition. I feel the creation and innovation of setting material is just as important as the creation and innovation of the rules. 4e took some leaps and bounds in a different mechanical direction, so why not give us a few new, unique settings? I'm not even picky on themes (though no more kitchen sinks, please), I just want the opportunity to peruse new stuff.
EDIT: Kudos to all 3rd party companies for doing their part. Amethyst is amazing.
EDIT2: I also appreciate what Dungeon and Dragon have put out of late regarding Nentir World, I just want even more.
			
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 Taken alone, IMO 4e FR is a great stand-alone setting with loads of potential.  I'm really loving running it, whereas my attempts to run 1e FR foundered disatrously on the rock of all those goody-goody NPCs.  Where 1e FR was often twee, 4e FR is heroic and even slightly grim.  My players seem to love it too, I've had a lot of complements and happy smiley faces around the table in my Loudwater campaign, even as I'm killing their PCs (again).
  Taken alone, IMO 4e FR is a great stand-alone setting with loads of potential.  I'm really loving running it, whereas my attempts to run 1e FR foundered disatrously on the rock of all those goody-goody NPCs.  Where 1e FR was often twee, 4e FR is heroic and even slightly grim.  My players seem to love it too, I've had a lot of complements and happy smiley faces around the table in my Loudwater campaign, even as I'm killing their PCs (again).  
 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		