The only one I have is Danger in Deadwood. It was a nice little adventure with a plot that, in restrospect, seems rather non-cliche. The only objections I had to it is that a few staged events and timing bits seem like they could have been done better, and it seems like they require specific motivation or action on the PCs part or timing that could fall apart.
With a little brush up of these points, it could be a really nice adventure.
Also to it's credit, it made good use of the OGL, using creatures from another companies product. I was really expecting to see more of this sort of thing.