Which Bastion Press product is the best?

Which Bastion Press product do you feel is the best?

  • Minions: Fearsome Foes (or Complete Minions)

    Votes: 8 9.0%
  • Arms & Armor

    Votes: 13 14.6%
  • Spells & Magic

    Votes: 9 10.1%
  • Pale Designs: A Poisoner's Handbook

    Votes: 3 3.4%
  • Airships

    Votes: 21 23.6%
  • Oathbound: Domains of the Forge

    Votes: 24 27.0%
  • Faeries

    Votes: 7 7.9%
  • Torn Asunder: Critical Hits

    Votes: 20 22.5%
  • Into the Black

    Votes: 3 3.4%
  • Doom Striders

    Votes: 4 4.5%
  • Other (Leave comment)

    Votes: 10 11.2%

  • Poll closed .

Ghostwind

First Post
(Inspired by the recent 'Best MEG product' thread)

Just a little informal poll for my own benefit and curiosity. Pick your favorite Bastion Press book. If it's not on the list, choose other and leave a post stating which one. In fact, leave a comment on any Bastion books that you like and feel are among the best.
 

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diaglo said:
où est le poll?
I can see it now. Steve probably hit "submit thread" and then took time writing the poll.

I'm sorry to say I don't have all that many BP products.

I have Arms and Armor but haven't made use of it yet, though it looks nice. I have Into the Green. It also looks nice. One thing, it covered jungles, forests, and some other 'green' areas but didn't cover swamps. Since my PCs were in a swamp I found the book slightly lacking...

I'd like to get the Druid PDF that came out recently; btw, was that 3.5?
 

I voted for Oathbound: Domains of the Forge.

I have liked almost all Bastion products, so that was a difficult choice. I decided to approach the poll as "if I was going to buy 1 bastion product, what would it be?"

O:DotF was so inspiring to me reading through it that I wanted to start a campaign in it RIGHT AWAY (and did).

The other products are all useful as well (although Doom Striders and Faeries are probably the least useful for me since those subjects don't inspire me at all).
 

For my money: Spells & Magic and Airships.

Spells & Magic is a surprisingly concentrated book on magic. It has some great concept classes, some explodable to full 20 level classes if you prefer. Jewel Mages and Dragon Mages are my faves and will be making prominent appearances in my current campaign.

The spells in Spells & Magic also entrain some neat concepts. Don't like that raising dead is so easy in 3e? Looking for something a little more mythical in flavor. A variant spell in this book requires the would be raisers to face death on the victim's behalf!


Airships is a very utilitarian book, that nets in a lot of different airship approaches in one book, but doesn't make it too complicated. And it has trade rules. :)
 


Airships and Doom Striders for me.. both interesting both well put together and both pleasing to the eye..

Only down side to either of them is they arent three times the size and hardbound LOL
 


I really like Torn Asunder. It has a lot of useful rules. Kind of a toolbox of critical hit, called shot rules.

Arms and Armor is good, too. the layout seems kind of jumbled a bit, but a lot of concepts in it are good.

You left out Alchemy and Herbalists, though, which is another really good book, with a lot of good, solid information.
 

die_kluge said:
You left out Alchemy and Herbalists, though, which is another really good book, with a lot of good, solid information.

A&H is sort of a hidden treasure. It's one of those books that I think doesn't really look good at first blush, but once you dig down into it, some of the more interesting features come to light. Some of the classes are a little rough, though. +5 DC to two schools? Yeouch!

I can't beleive that hardly anyone else appreciates Spells & Magic* though.

* - Almost abbreviated that. That would have been bad in that context...
 

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