A selection of campaigns which I have or would like to run. Please pick one or more you would like to be a player in. If you don't like any of them, please write up a brief descripion of the campaign you would like to play in.
La Mort des Mercennaires: A mercenary company in Traveller's Far Future, fighting for their ideals: the highest bidder. Characters are members of elite fighting force, with access to all the latest high tech military technology. Scenarios are mercenary operations and involve lots of combat, tactical decision making, and big explosions. There may be the occasional repercussions of supporting (or fighting against) repressive theocratic dictatorships. Players can have two characters each, one an experienced officer of the company, the other a low level grunt. Characters will do better if they remember three rules: There is no such thing as cover, only concealment with degrees of hardness; The bigger you are, the larger the sign that says "shoot me first"; when the Imperial Marines arrive, the party's over. System: Traveller D20. Source Material: David Drake's: Hammer's Slammers, others in the same genre.
The Broken Circle: The land has been blessed by the four gods and the four races live in harmony, for as long as anyone can remember. But now evil has awoken and is creeping back into the land. Characters are a hearty band of adventurers saving the world from the evil overtaking it. They will quest to find the four keys to the gateway used to lock the evil from this world and in the process try and reforge the old alliances between the races. Scenario's include wilderness exploration, roleplaying negoitations between various nations, and encounters with recurring villans. System will be D&D 3.5 but with some severe limitations on options. A limited selection of races (Human, elf, dwarf, and giant; no half anything), classes (no monks, druids, or non-core classes), spell lists will be trimmed some, and magic items are few.
Glory Road: Dungeon Crawling in Greyhawk! Characters will be going through a dungeon crawl similar to, but not the same as, the "Against the Giants" series of modules from AD&D first edition. Expect a lot of door kicking, monster slaying, treasure gathering, and perhaps a little roleplaying. Characters will start at 3-4th level and are expected to have known each other previously. System: D&D 3.5 with all options turned on.
Swordspoint: Set in Ellen Kushner's Swordspoint universe, the campaign revolves around the nobles, the social climbers, associates, lovers, and servants who live on the Hill. Characters will be roleplaying the intrigue and intricate plots in a decadent high society. We expect a fair amount of decadent behavior, but will restrict it an R rating. The Swordspoint world has no magic and combat is frowned upon severely, except the honor duels between hired swordsmen. System will use True20 (Blue rose minus their setting). Source Material: Ellen Kushner's Swordspoint and The Fall of the Kings.
The Last Emperor: The grand duke Mezzenbone has ascended to the throne of the Dragon Empire. For 5,000 years he has waited for this moment, and he intends to be the last one to sit upon the throne. Can the character uncover enough of the tangled plots of the Red Dragon emperor in time to save the empire from destruction? Character are highly trained under cover agents trying to maintain their cover as small time merchants. Or small time merchant crew recruited into being under cover agents. Scenarios will consist of undercover operations, following up rumors and false leads and other general investigation work. Interspersed with fighting off ISPD agents, black project cleanup crews, and what ever allies the emperor has found. System: Dragonstar, D&D 3.0 plus a bunch of science items.
La Mort des Mercennaires: A mercenary company in Traveller's Far Future, fighting for their ideals: the highest bidder. Characters are members of elite fighting force, with access to all the latest high tech military technology. Scenarios are mercenary operations and involve lots of combat, tactical decision making, and big explosions. There may be the occasional repercussions of supporting (or fighting against) repressive theocratic dictatorships. Players can have two characters each, one an experienced officer of the company, the other a low level grunt. Characters will do better if they remember three rules: There is no such thing as cover, only concealment with degrees of hardness; The bigger you are, the larger the sign that says "shoot me first"; when the Imperial Marines arrive, the party's over. System: Traveller D20. Source Material: David Drake's: Hammer's Slammers, others in the same genre.
The Broken Circle: The land has been blessed by the four gods and the four races live in harmony, for as long as anyone can remember. But now evil has awoken and is creeping back into the land. Characters are a hearty band of adventurers saving the world from the evil overtaking it. They will quest to find the four keys to the gateway used to lock the evil from this world and in the process try and reforge the old alliances between the races. Scenario's include wilderness exploration, roleplaying negoitations between various nations, and encounters with recurring villans. System will be D&D 3.5 but with some severe limitations on options. A limited selection of races (Human, elf, dwarf, and giant; no half anything), classes (no monks, druids, or non-core classes), spell lists will be trimmed some, and magic items are few.
Glory Road: Dungeon Crawling in Greyhawk! Characters will be going through a dungeon crawl similar to, but not the same as, the "Against the Giants" series of modules from AD&D first edition. Expect a lot of door kicking, monster slaying, treasure gathering, and perhaps a little roleplaying. Characters will start at 3-4th level and are expected to have known each other previously. System: D&D 3.5 with all options turned on.
Swordspoint: Set in Ellen Kushner's Swordspoint universe, the campaign revolves around the nobles, the social climbers, associates, lovers, and servants who live on the Hill. Characters will be roleplaying the intrigue and intricate plots in a decadent high society. We expect a fair amount of decadent behavior, but will restrict it an R rating. The Swordspoint world has no magic and combat is frowned upon severely, except the honor duels between hired swordsmen. System will use True20 (Blue rose minus their setting). Source Material: Ellen Kushner's Swordspoint and The Fall of the Kings.
The Last Emperor: The grand duke Mezzenbone has ascended to the throne of the Dragon Empire. For 5,000 years he has waited for this moment, and he intends to be the last one to sit upon the throne. Can the character uncover enough of the tangled plots of the Red Dragon emperor in time to save the empire from destruction? Character are highly trained under cover agents trying to maintain their cover as small time merchants. Or small time merchant crew recruited into being under cover agents. Scenarios will consist of undercover operations, following up rumors and false leads and other general investigation work. Interspersed with fighting off ISPD agents, black project cleanup crews, and what ever allies the emperor has found. System: Dragonstar, D&D 3.0 plus a bunch of science items.