Which campaing would you like to play in?

Which campaign would you like to play in?

  • La Mort des Mercennaires

    Votes: 47 33.1%
  • The Broken Circle

    Votes: 55 38.7%
  • Glory Road

    Votes: 57 40.1%
  • Swordspoint

    Votes: 31 21.8%
  • The Last Emperor

    Votes: 50 35.2%

La Mort des Mercennaires

anything with Sci-fi and technology rules me.. Fantasy bores me anymore for the most part. Maybe Iron Kingdoms I'd have to look at though for fantasy/sci=fi :mad:
 

log in or register to remove this ad

I picked the Broken Circle. It seems a nice traditional campaign which would feature a little bit of everything, and especially something on the long-term range, which I think it's getting less focus that I wish in the current edition.
 

I picked Swordspoint. I just recently purchased the Blue Rose campaign setting and I really want to see how it runs. My playing and DM style has mutated over the years into a style that could be loosely described as 'romantic fantasy'. True20 and the Blue Rose info pretty much sums up everything I want to see in a game system. No more hodgepodge of prestige classes... just break them apart and make their special abilities into feats. Then anyone can do what a prestige class could do. :) And making magic more like a superpower than a fire-and-forget one-shot ability clinched my interest.
 

I'll usually play Traveller, but not an outright merc wargame. One of the things I like about Traveller is that it's a game where sensible people avoid combat. My limit in that direction would be something like Twilight 2000, where you're dealing with locals and other small groups and there's lots of dealmaking and problem solving.

The Broken Circle with its "four keys" sounds suspiciously like a CRPG. It probably isn't, but I can't read "four keys" without reaching for the "quit game" button. Yes, this is unfair. ;)

Glory Road (D&D crawl) probably should be a CRPG -- computers can handle that stuff, and the fights take a few minutes (of fun tactical decision making) instead of a few hours (of boring paperwork).

Swordspoint could be OK, but I can't get a handle on the setting from your blurb -- are we looking at Greyhawk minus spells here, or something else? The intrigue sounds cool. If you set it in the West Wing I'd be all over it, at the moment I'm not sure. I wonder are there an implications to the intrigue outside the "hill", will it change the world, advance a cause? If I can get an emotional stake here, rather than collecting position and influence instead of XP and loot, that would be way cool. Also, I can think of mechanics I'd rather use for a game of influence and relationships. True 20 just isn't that far off D&D, why not do the job properly and use something like FATE or Heroquest? And if you're going to play decadent, play decadent.

The Last Emperor: the genre (investigation and operations) is perfect, but fantasy settings do little for me and fantasy/sci-fi crossovers make me nauseous.

What I'd really like is the setting from your first option hosting the genre from your last, i.e. a Traveller spy game.
 
Last edited:

Looking over this thread, and the variety of tastes and priorities, my heart leaps at the range of people playing RPGs. Then I think: "You usually play with the particular guys in your group because of location and timeslot, not because of tastes in gaming. Oh dear."
 

The Traveller and Dragonstar games would have the highest appeal to me. I like Turanil's idea of replacing the magic using classes with the 3.5 Psionics HB classes though.
 

I like Traveller, but not mercenary campaign's. I'm with Morte -- if it was Traveller spies, I'd be all over it.

Glory Road would be fun except for the all options turned on. I think that could get out of hand real quick.

On the other hand, I think the Broken Circle might be a little too limited, but I'd prefer it to Glory Road.

I'm not familiar with the mechanics of Blue Rose, but such a campaign would greatly interest me, and it's one of two choices I voted for. The only thing that would give me pause is the R rating -- for that sort of campaign, I'd prefer NC-17. You can't fade to black a good seduction, and seductions are important to that sort of campaign.

The other choice I voted for was Dragonstar. I've never played Dragonstar, but I would like to try it -- it sounds very interesting. And I like the espionage angle.
 

Barendd Nobeard said:
Glory Road looks great, except for this little bit: System: D&D 3.5 with all options turned on.
If I was actually going to run this campaign, I'd pick a selection of books at the campaign start and then never let any other in. The rule would probably be each player can pick one book which allows them to build their character in addition to the core rule books. With the understanding there is going to be only one magic system (spells, spell points or psionics), one combat system, and reserve the right to restrict spell lists or feat chains.

I've found that if you try and propose a campain based in a WotC world (Greyhawk, Forgotten Realms, Etc.) it is assumed everything with a D20 label is legal. My players are good enough not to argue the GM "that's not allowed" ruling. But for people I don't know...

Would you like it better if you knew it was going to be Core rule books plus a reasonable selection of PrCs to add coolness factors?
 
Last edited:

Out of idle curiosity - are asking to determine what you should run for your group next, or because you were thinking of running an online game? Or just to see which idea is most popular? :)

(Just wondering. I already voted and posted my choice above.)
 

I'd be fairly happy in Broken Circle (although I might chafe under those restrictions; I'm finding limiting races and classes to the most D&D of them all to be terribly tiring) or Swordpoint. Least interested in Glory Road, but not for the same reasons as everyone else--I just have no interest in dungeon-crawls. I could also reasonably do the Last Emperor, although Dragonstar leaves me feeling kinda meh.

I'd love to play a good Traveller game, but La Mort des Mercennaires doesn't sound like what I'd want. Two characters per player? Sounds more like a tacticl game of some kind than what I consider a roleplaying game.
 
Last edited:

Pets & Sidekicks

Remove ads

Top