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General Tabletop Discussion
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Which D&D Campaign World did you enjoy most?
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<blockquote data-quote="dvvega" data-source="post: 5297652" data-attributes="member: 524"><p>For me ...</p><p></p><p>Greyhawk - it was the first campaign setting I saved up for and bought at the ripe age of 11. It was the boxed version and it had just appeared in the local store I bought my D&D stuff at. Back then it was hard to find stuff for me in Austrlaia. It also just went along with most of the fantasy/medieval traditions I had read about and expected.</p><p></p><p>Ravenloft. If run well. My players would jump and run for the door if any mist appeared in my games which prevented me from running very much Ravenloft but when Masque of the Red Death came out I was able to play Gaslight games with players starting in the realm.</p><p></p><p>Al-Qadim and Maztica have got to be up there with the flavour of everything. They were well thought out and since I loved the Arabian Nights when I was a kid and I have a connection to the Aztec/Mayan cultures (albeit far removed). I know they're technically Forgotten Realms add ons but I dislike Forgotten Realms but these are great.</p><p></p><p>Freeport finds its way into this list although it is smaller than most. Maybe it was just the DM and his nautical background, however the piracy, the late night kidnappings, really made it enjoyable.</p><p></p><p>Pathfinder's campaign setting is well thought out and descriptive and I do like it but have not read/played huge amounts of it to move it further up this list.</p><p></p><p>Birthright would sit with Pathfinder, maybe a little higher but it is very dependent on the DM. The concepts are great, the rules were good - just too dependent on outside factors to make the world top of the list.</p><p></p><p>There are many more that I like but those are the ones standing out in mind right now.</p><p></p><p>D</p></blockquote><p></p>
[QUOTE="dvvega, post: 5297652, member: 524"] For me ... Greyhawk - it was the first campaign setting I saved up for and bought at the ripe age of 11. It was the boxed version and it had just appeared in the local store I bought my D&D stuff at. Back then it was hard to find stuff for me in Austrlaia. It also just went along with most of the fantasy/medieval traditions I had read about and expected. Ravenloft. If run well. My players would jump and run for the door if any mist appeared in my games which prevented me from running very much Ravenloft but when Masque of the Red Death came out I was able to play Gaslight games with players starting in the realm. Al-Qadim and Maztica have got to be up there with the flavour of everything. They were well thought out and since I loved the Arabian Nights when I was a kid and I have a connection to the Aztec/Mayan cultures (albeit far removed). I know they're technically Forgotten Realms add ons but I dislike Forgotten Realms but these are great. Freeport finds its way into this list although it is smaller than most. Maybe it was just the DM and his nautical background, however the piracy, the late night kidnappings, really made it enjoyable. Pathfinder's campaign setting is well thought out and descriptive and I do like it but have not read/played huge amounts of it to move it further up this list. Birthright would sit with Pathfinder, maybe a little higher but it is very dependent on the DM. The concepts are great, the rules were good - just too dependent on outside factors to make the world top of the list. There are many more that I like but those are the ones standing out in mind right now. D [/QUOTE]
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