Reynard
aka Ian Eller
Note: The "which D&D" part of the question includes D&D simulacra and adjacent games, from OSE to Shadowdark to Pathfinder. But not like Daggerheart, Draw Steel or 13th Age.
Now what do I mean by "hometown heroes"? I mean a campaign centered on the PCs home town/village, where the majority of the "action" in the campaign revolves around the town and its inhabitants, with a strong focus on NPC relationships and (eventually) the PCs taking positions of prominence in town (if they desire). Less of a focus on fights and treasure hunting, with adventures coming to town more often (the weird carnival shows up, a monster migration happens, some hedge wizard accidentally summons something, etc).
So which version of D&D would you use for such a campaign? Why? What does that version offer? Or, which extra products would you use to help you run that game -- 3PP or old or current?
And as an aside (but obviously related to which version of D&D) how would you handle XP and leveling? How long would you extend levels? And what would you make adventures look like?
Now what do I mean by "hometown heroes"? I mean a campaign centered on the PCs home town/village, where the majority of the "action" in the campaign revolves around the town and its inhabitants, with a strong focus on NPC relationships and (eventually) the PCs taking positions of prominence in town (if they desire). Less of a focus on fights and treasure hunting, with adventures coming to town more often (the weird carnival shows up, a monster migration happens, some hedge wizard accidentally summons something, etc).
So which version of D&D would you use for such a campaign? Why? What does that version offer? Or, which extra products would you use to help you run that game -- 3PP or old or current?
And as an aside (but obviously related to which version of D&D) how would you handle XP and leveling? How long would you extend levels? And what would you make adventures look like?






