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<blockquote data-quote="Remathilis" data-source="post: 7687640" data-attributes="member: 7635"><p>Couple problems with that scenario:</p><p></p><p>Lets say right now I want to get into Ravenloft (since I know something of that setting). Where do I start? The module? The Black Box? Red Box? Domains of Dread? Try and find the 3e era stuff (oop and not on pdf)? Mind you, RL had its own personal "realms shaking event" (The Grand Conjunction) and each update moved the world and plot along (the GC reordered the Core, DoD removed Azalin and made a domain lord of Vecna!) meaning some stuff sold on DnDClassics reference Ravenloft at different points of history. So while the general fluff is the same, the devil is in the details and the RL wiki's are a mess of TSR-era stuff and 3e-era updates, sometimes contradicting one-another. </p><p></p><p>Now, that doesn't even begin to touch the crunch. Where are the racial stats for Half-Vistani? What are the domains for priest of Ezra? How should I handle Power Checks or Curses? What are Strahd's stats? What are the stats for a wereraven, a vampyre, or a wax golem? What about the Holy Symbol of Ravenkind? How should I convert the Cold One 2e kit? That is a LOT of crunch to consider. A DM who spends all his time converting this is only one step away from making his own setting at that point. </p><p></p><p>D&D needs some grand "conversion" book if they intend to make this "multiverse" approach work. Not some 5 page general suggestions pamphlet, a REAL conversion guide. Any setting other than Realms or Greyhawk (or Mystara) is fairly unusable right now due to lack of conversion for races, classes, mechanics, or even just the barest amount of "where the world is now" material. Eberron needs warforged and artificers, Dragonlance needs Kender and Wizard Orders, Ravenloft needs Powers checks, and monsters, Planescape needs the factions and planar races, Dark Sun needs psionics, muls, and half-giants, etc. This needs to be done either via a free download (unlikely, considering the time/effort for no money), a series of books (Khorvaire Adventurer's Guide, Domains of Dread, Planeswalker's Handbook, etc) or even one massive "jumping off" tome that gives general overviews and some crunch for the top settings (GH, PS, DS, RL, Eb, DL, etc). Otherwise, we ARE sitting on our hands for 2+ years waiting for usable settings. </p><p></p><p>Trust me, the day a real Eberron book comes out, I'm running my Eberron game again. Until then, Homebrew/Realms it is.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7687640, member: 7635"] Couple problems with that scenario: Lets say right now I want to get into Ravenloft (since I know something of that setting). Where do I start? The module? The Black Box? Red Box? Domains of Dread? Try and find the 3e era stuff (oop and not on pdf)? Mind you, RL had its own personal "realms shaking event" (The Grand Conjunction) and each update moved the world and plot along (the GC reordered the Core, DoD removed Azalin and made a domain lord of Vecna!) meaning some stuff sold on DnDClassics reference Ravenloft at different points of history. So while the general fluff is the same, the devil is in the details and the RL wiki's are a mess of TSR-era stuff and 3e-era updates, sometimes contradicting one-another. Now, that doesn't even begin to touch the crunch. Where are the racial stats for Half-Vistani? What are the domains for priest of Ezra? How should I handle Power Checks or Curses? What are Strahd's stats? What are the stats for a wereraven, a vampyre, or a wax golem? What about the Holy Symbol of Ravenkind? How should I convert the Cold One 2e kit? That is a LOT of crunch to consider. A DM who spends all his time converting this is only one step away from making his own setting at that point. D&D needs some grand "conversion" book if they intend to make this "multiverse" approach work. Not some 5 page general suggestions pamphlet, a REAL conversion guide. Any setting other than Realms or Greyhawk (or Mystara) is fairly unusable right now due to lack of conversion for races, classes, mechanics, or even just the barest amount of "where the world is now" material. Eberron needs warforged and artificers, Dragonlance needs Kender and Wizard Orders, Ravenloft needs Powers checks, and monsters, Planescape needs the factions and planar races, Dark Sun needs psionics, muls, and half-giants, etc. This needs to be done either via a free download (unlikely, considering the time/effort for no money), a series of books (Khorvaire Adventurer's Guide, Domains of Dread, Planeswalker's Handbook, etc) or even one massive "jumping off" tome that gives general overviews and some crunch for the top settings (GH, PS, DS, RL, Eb, DL, etc). Otherwise, we ARE sitting on our hands for 2+ years waiting for usable settings. Trust me, the day a real Eberron book comes out, I'm running my Eberron game again. Until then, Homebrew/Realms it is. [/QUOTE]
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