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Which D&D Settings Do You Play In?
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<blockquote data-quote="Lanefan" data-source="post: 7687775" data-attributes="member: 29398"><p>Which is about what I did with my current campaign world.</p><p></p><p>That said, even though I was using FR as a basis for that previous campaign it didn't very often *feel* like I was running a FR game. Maybe it's because I completely ignored any FR canon and just used the maps? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Depends.</p><p></p><p>My current map(s) and campaign setting are based on some random doodles I did when I needed a new world in a hurry because a party in my previous campaign was just about to get planeshifted there; and said random doodles got my imagination going. From there I started thinking about a Greek-based centre to the next campaign, and started wondering what things might look and function like if I in effect turned the real-world Mediterranean on its end (i.e. have its long axis be north-south instead of east-west). Much tinkering later I wound up with something that doesn't really look like the Mediterranean from any angle, but "Greece" is on the east side rather than north; the "Romans" are across the sea to the west, and all sorts of other cultures both human and non spread out from there. The ancient history is designed to in some ways fit in with what a fellow DM has done with his, but the map and recent history is homebrew. The cultures are based either on real-world human cultures (with little if any regard to real-world timelines e.g. Greeks, Vikings and Sumerians all coexist) or on standard tropes (Dwarves in the mountains, etc.); and not quite 8 years in the players are still learning bits about what makes it all tick.</p><p></p><p>There's really nothing from a published setting in there though quite a few published adventures just happen to have wandered by. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lan-"to ensure the right atmosphere there really should be a hard and fast rule that no setting is complete without a Norse-Viking culture in it somewhere"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7687775, member: 29398"] Which is about what I did with my current campaign world. That said, even though I was using FR as a basis for that previous campaign it didn't very often *feel* like I was running a FR game. Maybe it's because I completely ignored any FR canon and just used the maps? :) Depends. My current map(s) and campaign setting are based on some random doodles I did when I needed a new world in a hurry because a party in my previous campaign was just about to get planeshifted there; and said random doodles got my imagination going. From there I started thinking about a Greek-based centre to the next campaign, and started wondering what things might look and function like if I in effect turned the real-world Mediterranean on its end (i.e. have its long axis be north-south instead of east-west). Much tinkering later I wound up with something that doesn't really look like the Mediterranean from any angle, but "Greece" is on the east side rather than north; the "Romans" are across the sea to the west, and all sorts of other cultures both human and non spread out from there. The ancient history is designed to in some ways fit in with what a fellow DM has done with his, but the map and recent history is homebrew. The cultures are based either on real-world human cultures (with little if any regard to real-world timelines e.g. Greeks, Vikings and Sumerians all coexist) or on standard tropes (Dwarves in the mountains, etc.); and not quite 8 years in the players are still learning bits about what makes it all tick. There's really nothing from a published setting in there though quite a few published adventures just happen to have wandered by. :) Lan-"to ensure the right atmosphere there really should be a hard and fast rule that no setting is complete without a Norse-Viking culture in it somewhere"-efan [/QUOTE]
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