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<blockquote data-quote="Raunalyn" data-source="post: 7756584" data-attributes="member: 72670"><p>[MENTION=6895991]Coroc[/MENTION]:</p><p></p><p>During high sanction, I make the character's effective level 1 level higher (so, a 4th level mage would count as a 5th level mage for the purposes of spellcasting) they wouldn't get any additional spells, but they would get additional spell slots. This would make it so that a 4th level caster could cast one of their 1st or 2nd level spells using a 3rd level slot.</p><p></p><p>During low sanction, I made them one level lower for the purposes of spell slots.</p><p></p><p>During the Night of the Eye...all Wizards of High Sorcery would get the spellcasting bonus, and enemies would have disadvantage on saving throws to resist spells. Exactly opposite for all three moons in low sanction.</p></blockquote><p></p>
[QUOTE="Raunalyn, post: 7756584, member: 72670"] [MENTION=6895991]Coroc[/MENTION]: During high sanction, I make the character's effective level 1 level higher (so, a 4th level mage would count as a 5th level mage for the purposes of spellcasting) they wouldn't get any additional spells, but they would get additional spell slots. This would make it so that a 4th level caster could cast one of their 1st or 2nd level spells using a 3rd level slot. During low sanction, I made them one level lower for the purposes of spell slots. During the Night of the Eye...all Wizards of High Sorcery would get the spellcasting bonus, and enemies would have disadvantage on saving throws to resist spells. Exactly opposite for all three moons in low sanction. [/QUOTE]
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