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Which D&D worlds have Sci Fi Space Ships?
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<blockquote data-quote="wingsandsword" data-source="post: 5783333" data-attributes="member: 14159"><p>The 2e Complete Book of Elves explicitly said that Athas used to have spelljamming ties to the rest of the known spheres in antiquity, before everything went all to hell on that world and the sphere was sealed and the routes to it lost, so there is at least a little canonical information to back up that idea.</p><p></p><p>As for homebrews. . .</p><p></p><p>I played in a year-long campaign in a homebrew setting <em>loosely </em>based on the Pern novels by Anne McCaffrey (more like inspired by). It was a D&D setting where psionics were the most common supernatural power (and wild talents were pretty common), divine magic was almost completely unknown (aside from a small circle of NPC Druids), and arcane magic was fairly rare and secretive. It was set centuries after a disasterous crash-landing of a space colony ship on a new world, where technology had been slowly being lost for centuries and now the world was at a more-or-less Renaissance level with the occasional broken relics of technology as strange artifacts of another, poorly understood, era. </p><p></p><p>The crashed wreckage of the colony ship was a huge super-dungeon, akin to the Undermountain or Castle Greyhawk of that setting.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 5783333, member: 14159"] The 2e Complete Book of Elves explicitly said that Athas used to have spelljamming ties to the rest of the known spheres in antiquity, before everything went all to hell on that world and the sphere was sealed and the routes to it lost, so there is at least a little canonical information to back up that idea. As for homebrews. . . I played in a year-long campaign in a homebrew setting [I]loosely [/I]based on the Pern novels by Anne McCaffrey (more like inspired by). It was a D&D setting where psionics were the most common supernatural power (and wild talents were pretty common), divine magic was almost completely unknown (aside from a small circle of NPC Druids), and arcane magic was fairly rare and secretive. It was set centuries after a disasterous crash-landing of a space colony ship on a new world, where technology had been slowly being lost for centuries and now the world was at a more-or-less Renaissance level with the occasional broken relics of technology as strange artifacts of another, poorly understood, era. The crashed wreckage of the colony ship was a huge super-dungeon, akin to the Undermountain or Castle Greyhawk of that setting. [/QUOTE]
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