Which Edition for a Megadungeon Campaign? Why?


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hedgeknight

Explorer
I'm torn between 1E and 2E, but leaning toward 2E without all of the options & skills.
As for a dungeon crawl, I have several caverns linked to a small port town (Lathtarl's Lantern in the Realms or Gradsul in Greyhawk) where townsfolk are beginning to disappear. Upon investigation, there is a small band of Drow and their bugbear slaves who have been snatching townsfolk for sacrifice to an evil...well, I don't want to spoil the BBEG :)
There is also a hidden tunnel leading deeper into the Underdark where a clan of Svirfneblin struggle against a brutal tribe of Quaggoth which are threatening to wipe them out.
 


Edgar Ironpelt

Adventurer
Based on the success of my "Brotherhood of Rangers" wilderness campaign, I'd use 3.5e with gestalt characters and with lots of material rule-zeroed out. Maybe have all the characters be gestalt-rogues (Fighter-rogue, cleric-rogue, wizard-rogue, etc.) and hand out high starting ability scores for survivability.
 

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