Rabbitbait
Grog-nerd
Hi folks,
I am coming up with a campaign idea. Sort of Men in Black meets the fantasy multiverse. The idea is that an AI has become self aware, and an unforeseen consequence of that is that the walls between the real and the imaginary are weakening. Fiction is seeping into the world, whether it be a zombie attack in small town Texas, vampires in London or anything from imagined worlds. The characters are tasked with closing the rifts between worlds. Sometimes that is easy and just a matter of defeating the foe on earth or convincing them to return to their own world, but sometimes the characters will need to go into the imaginary world to find the McGuffin that will close the rift. Sometimes they will need to go into a rift to work out which character from an imaginary world has made it into our world and then hunt them down.
The idea is that the powers that be know that the world is doomed and that all realities will merge at some point, but they are just trying to hold off the inevitable. The characters will find out over time that they need to convince enough iterations of the AI over multiple worlds to shut itself down in order to save reality. They will team up with the AI on our world to track down the other iterations (who could be anyone - Dumbledore, Darth Vader, Rumplestiltskin etc).
The characters will start off as normal humans with normal earth classes, but as they level up I want them to be able to take skills from the worlds they have visited.
So my question is..... is there a game system that will fit this? I've been looking at Savage Worlds, and I think Cypher System might be a goer as well. I'd like the basic system to be easy for players to learn as they are not used to 'not-D&D'.
Any suggestions will be gratefully explored.
I am coming up with a campaign idea. Sort of Men in Black meets the fantasy multiverse. The idea is that an AI has become self aware, and an unforeseen consequence of that is that the walls between the real and the imaginary are weakening. Fiction is seeping into the world, whether it be a zombie attack in small town Texas, vampires in London or anything from imagined worlds. The characters are tasked with closing the rifts between worlds. Sometimes that is easy and just a matter of defeating the foe on earth or convincing them to return to their own world, but sometimes the characters will need to go into the imaginary world to find the McGuffin that will close the rift. Sometimes they will need to go into a rift to work out which character from an imaginary world has made it into our world and then hunt them down.
The idea is that the powers that be know that the world is doomed and that all realities will merge at some point, but they are just trying to hold off the inevitable. The characters will find out over time that they need to convince enough iterations of the AI over multiple worlds to shut itself down in order to save reality. They will team up with the AI on our world to track down the other iterations (who could be anyone - Dumbledore, Darth Vader, Rumplestiltskin etc).
The characters will start off as normal humans with normal earth classes, but as they level up I want them to be able to take skills from the worlds they have visited.
So my question is..... is there a game system that will fit this? I've been looking at Savage Worlds, and I think Cypher System might be a goer as well. I'd like the basic system to be easy for players to learn as they are not used to 'not-D&D'.
Any suggestions will be gratefully explored.