Which game is the most fun?

Which of the following games is the most fun?


Wik

First Post
Yeah, this is a poll. And I know a lot of you are going to say "it depends", which, in this case, is a bunk answer.

The question is really, really simple: out of the games mentioned, which one have you had the most fun playing? Tell me if you played the game in a one-shot, or in a long-term campaign. If you've only played one of the games, and hated it, mention it in a post.

The reason I ask? I'm putting together a mini-campaign for when my Eberron game ends, and I want it to be non d20. And I'm curious to know about the good and bad about each product.
 

log in or register to remove this ad

WHFRP (the original edition - haven't checked out the recent version.) I played in two campaigns (one short, one not short) and a couple of one-offs. Great fun. Cool, gritty setting, simple and flexible mechanics and an omnipresent sense of threat that few other games have managed to capture out of the box imho. It also has room for a degree of gallows humour which manages to add to the feel of the game without becoming silly. Huge chunks ripped bleeding from Moorcock (and elsewhere) but worked into the setting in such a way that it works without feeling tacked-on. It has a great career system that allows for your character to grow and develop through play and a magic system that is genuinely unnerving.

One campaign (essentially the Enemy Within arc) ran until the DM moved to university. Another ran until the DM decided that he wanted space marines and genestealer in the game - we objected and the campaign ended. The one-shots were all part of a third DM's ongoing game in which I cameoed from time to time. All good stuff.
 

While I haven't played any of these (and voted accordingly), I would choose Savage Worlds. It's the most appealing to me based on rules, settings and style.
 

WFRP, though it was 1e. Great gritty dark fantasy setting. Had a lot of fun with the crits and the mood of the game. I still love the descriptive stuff and use it in my D&D games.
 

Crap, thats a hard decision. My two favorite systems are listed there- Savage Worlds and WHFRP. Its a really tough decision, but in the end I have to give the slight edge to Savage Worlds because of its versatility and adapability. I love dark and gritty games though, and WHFRP delivers that like no other game can, and with so much atmosphere and style. Dark Heresy (the WH40k RPG) is awesome too- it looks to be every bit as good as WHFRP. Damn shame about Black Industries having the carpet yanked out from underneath them by Games Workshop. :confused: :(
 

Honestly? I've played all three and am not super impressed with any of them.

d20 Future is a supplement for d20 Modern, so I can't really say that it's a game in and of itself. Savage Worlds is really nothing new ororiginal, in that many of its basic concepts were available for free in Fable and The Window nearly a decade earlier.

Warhammer comes the closest, I guess, though I always had a hard time taking its claims of being dark and gritty very seriously because of the totally screwball stuff like dwarf gyrocopters and such. So. . . erm. . . of those three. . . I have to give the nod to Warhammer.

But only if forced to choose ;)
 


Hunh. A lot of love for WFRP, which is cool. It seems like a neat system, and my players are looking at it with interest.

I've got campaign ideas for all three settings, and I know any of them will be fun, but I'm sort of interested in which actual SETTING is the most fun. And who knew so many would lean towards warhammer? Mebbe we'll have to try it out, give it a test run.
 

WFRP is great. However, it's harder to run than a traditional D&D games. The players need to understand the setting well for it to work. If that sounds good to you and your players, it's wonderful fun.
 

Wik said:
I've got campaign ideas for all three settings, and I know any of them will be fun, but I'm sort of interested in which actual SETTING is the most fun.

Not sure what you mean by setting, but only WFRP actually has a (fixed) setting from those three.

Savage Worlds is pure generic rules, no setting whatsoever. There are quite a few interesting settings available for it, though.

The Savage Worlds Explorer Edition costs only $10 in print BTW, it's worth to check out regardless of the decision. :)

Bye
Thanee
 

Remove ads

Top