Savage Worlds is the most fun. Cards, chips & dice, oh my! It really takes the fun parts of the Deadlands system and streamlines it so that the game is much, much easier to prepare & run (about 90% easier than d20) yet remains complex enough for the players to keep them interested. I had a blast running Savage Worlds, and my crew had fun playing it. I can't wait to get another game going. The d20 to SW conversion guide is one (1) page. And, you can get a free test drive set of rules to try it out.
We also had fun with WFRP for a few weeks. I house ruled a couple of things to make combat faster and more favorable to the players, but it is still a lot of dice rolling. Attack, parry, then results rolls. It's just a lot of percentile dice. It is neat that all you need is d10s, but the base game is a little too grim & gritty for me. Karak Azgal is such a good module that I kept it alone when I sold off my other WFRP books. I would Savage it or run it with d20--it's that good.
I've never played d20 Future, but I think it's an expansion of d20 Modern. I had d20M, read it and got rid of it. Just not compelling to me.
We also had fun with WFRP for a few weeks. I house ruled a couple of things to make combat faster and more favorable to the players, but it is still a lot of dice rolling. Attack, parry, then results rolls. It's just a lot of percentile dice. It is neat that all you need is d10s, but the base game is a little too grim & gritty for me. Karak Azgal is such a good module that I kept it alone when I sold off my other WFRP books. I would Savage it or run it with d20--it's that good.
I've never played d20 Future, but I think it's an expansion of d20 Modern. I had d20M, read it and got rid of it. Just not compelling to me.