mcrow said:I don't think it was mentioned yet, but Fireborn is a dice pool system.
Thanee said:Dice pool mechanic implies to me, that there is a pool of dice, which is not automatically used, but rather the player can choose how to use the dice in the pool, like the combat pool in Shadowrun or the dice pools in World of Darkness games, when you split up your actions. Using multiple dice is by itself not yet a dice pool.
Psion said:Only diehard Shadowrun players insist on sticking with the "discretionary pool" definition.![]()
I usually see D6 brought up in discussions on dice pools, so that's why I included it. I did specify that it's a different type of dicepool, though.HellHound said:Hmm - I never considered this to be a Dice Pool mechanic - When discussing Dice Pool Mechanics with other designers, the implicationis that you don't total the numbers on the dice in a pool, but test each die for results.
L5R/Silhouette and Godlike were the ones I thought of when I wrote the bit about other variants, though never having played either of them my understanding of them is pretty vague.Woodelf said:think it's worth distinguishing between "regular" type 1 (D6 System) and games like L5R and Silhouette, where you total only a subset of the dice rolled.
And, as someone else mentioned, there's a subcategory of type 2 where, either instead of or inaddition to matching individual dice agaist a difficulty, you do some sort of matching or other discrimination within the dice pool. The ORE system from Godlike, comes immediately to mind--i think some others basically just count successes but also care about matches.
HellHound said:I agree that some people see it as tending to become dice-poolish, but since the dice are addedincrementally to roll higher and higher avarages and maximums based on your total modifier, against a set DC, I don't consider it to be a true dice pool per se.
TDRandall said:Wow, I don't remember Alternity being dice-poolish at all except for the very bad end