I think Unearthed Arcana included a variant swapping option for certain spellcasters: Instead of a familiar, the character can take an animal companion. There might have been more details to the trade, but I can't remember them right now.
Makes me wonder what the relative strengths of the critters are in the average campaign, and how swappable they are as balanced game components for fine-tuning a character to a non-standard concept.
What are your thoughts on this?
And if a player wanted his character to have more than one critter of the same type (two familiars, for example), what would be an equivalently valued resource to give up?
Makes me wonder what the relative strengths of the critters are in the average campaign, and how swappable they are as balanced game components for fine-tuning a character to a non-standard concept.
What are your thoughts on this?
And if a player wanted his character to have more than one critter of the same type (two familiars, for example), what would be an equivalently valued resource to give up?