Glyfair said:Do you create an abstract combat system that is more exciting, or do you create a detail oriented system that simulates reality better at the expense of extra bookkeeping?
In my experience, more abstract often means more realistic.
The great thing about RPGs is that, whenever something strays too far from realism (or whatever it is the group is going for), the GM can reign it in.
The bad thing is that it took me a long time to realize how important a part of GMing this is. I probably still have too much of a reluctance to overrule a rule.