Lord Pendragon
First Post
Hrm. I figured that a nonspecific poll would be best, but it seems that some folks need more info to provide a reasoned answer. So some more info about my particular situation:
* I am a player in the game, not the DM.
* I've worried about overshadowing one of the other PCs myself. But I'm basically planning on playing this cohort when one of the players isn't playing, so this will be less of an issue. In fact, one point in favor of the wizard is that I have occasionally just played the cleric's PC while he's been away. Since the cleric has access to any spells, I can choose more effective spells and use them more tactically. This means that the cleric is much more effective on those times when the player isn't there, but that the player is never overshadowed.
The wizard's problem, unfortunately, is that he's done very poorly with his spell selection, in spite of the DM giving him several opportunities to get spells of his choice for free (mainly from other high-level wizards offering their spellbooks for scribing.) So even if I played the wizard's PC while the player was away, it'd be hard to make him effective with a bad spellbook to work with.
* We already have a large party with all the bases covered. A fighter and paladin (me) are our frontline tanks. We also have a druid. No bard, but though I wouldn't mind a bard, they simply don't have the spell selection that a wizard/cleric does. We're missing spells like Disintegrate, Wall of Force, Divination, Improved Invisibility, etc. Bards are nice, but their spell list is very weak, IME.
Also, I'd be worried about that d6 hit die.
* I've considered a Mystic Theurge. But with a party level of 12, that means a Mystic Theurge with access to, I believe, 4th-level spells. I'm not sure the added flexibility of both spell lists is worth the loss of higher-level spells.
* I am a player in the game, not the DM.
* I've worried about overshadowing one of the other PCs myself. But I'm basically planning on playing this cohort when one of the players isn't playing, so this will be less of an issue. In fact, one point in favor of the wizard is that I have occasionally just played the cleric's PC while he's been away. Since the cleric has access to any spells, I can choose more effective spells and use them more tactically. This means that the cleric is much more effective on those times when the player isn't there, but that the player is never overshadowed.
The wizard's problem, unfortunately, is that he's done very poorly with his spell selection, in spite of the DM giving him several opportunities to get spells of his choice for free (mainly from other high-level wizards offering their spellbooks for scribing.) So even if I played the wizard's PC while the player was away, it'd be hard to make him effective with a bad spellbook to work with.
* We already have a large party with all the bases covered. A fighter and paladin (me) are our frontline tanks. We also have a druid. No bard, but though I wouldn't mind a bard, they simply don't have the spell selection that a wizard/cleric does. We're missing spells like Disintegrate, Wall of Force, Divination, Improved Invisibility, etc. Bards are nice, but their spell list is very weak, IME.
Also, I'd be worried about that d6 hit die.
* I've considered a Mystic Theurge. But with a party level of 12, that means a Mystic Theurge with access to, I believe, 4th-level spells. I'm not sure the added flexibility of both spell lists is worth the loss of higher-level spells.