Which module in WotC's Adventure Path Series is the deadliest?

Which module in WotC's Adventure path Series is the deadliest?

  • The Sunless Citadel

    Votes: 6 5.0%
  • The Forge of Fury

    Votes: 21 17.4%
  • The Speaker in Dreams

    Votes: 6 5.0%
  • The Standing Stone

    Votes: 2 1.7%
  • Heart of Nightfang Spire

    Votes: 52 43.0%
  • Deep Horizon

    Votes: 3 2.5%
  • Lord of the Iron Fortress

    Votes: 8 6.6%
  • Bastion of Broken Souls

    Votes: 23 19.0%

Yep. Rappan Athuk makes the Baby Buddha, the Baby Jesus and the Baby Mohamad cry. A lot. :)
 
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I put down Deep Horizon, although Forge and Iron Fortress are close behind. I think Bastion isn't too bad only because
you know what the bad guy is,
and can prep respectively. Similarly, Nightfang Spire wasn't a problem for my party
with 2 clerics and a paladin.

Forge has
the dragon and some duergar, and the orcs in the beginning are in a great defensive position--also the gricks can be deadly if you don't have magic weapons for the group, which we didn't.

Iron Fortress has
the steel beasts and at least one nasty mega-combat. If you take action against the scry-teleport routine (or use it against the PCs), it's a tough nut.

However, Deep Horizon's
beholders out of freaking nowhere, and all the bat people with blindsight extending pretty much forever beat heavily on our PCs. I don't know if it had the highest body count, but it had the most potential for TPKs.
 

Spoilers:

I played through all of them. In The Sunless Citadel I had a cleric of Fharlangh (SP?) but in the rest of them I played a Wizard (Conjurer). I got killed in Heart of Nightfang Spire by the vampire. He had two wands and fired at us as we all crawled up into his last resort. We came up one by one and when he spotted me he realised I was a wizard and fired everything he got at me. I didn't last one round. Later I was raised, though.

In the showdown battle with Ashardalon in Bastion of Broken Souls my wizard got killed again. Due to Big A's SR you had to get really close in order to chuck spell after spell at him - nothing would stick. In the beginning A was preoccupied killing off other characters of the party. In the end however he turned his interest to me. I think he killed me with melee attacks. The character got ressurected but that matters little as the campaign ended after that battle.

I voted Spire but there are loads of potentially deadly encounters in all of them. The last battle Lord of The Iron Fortress was no walk in the park. I was very happy as I had succesfully banished one of the BBEGs minions, a pitfiend, when another one turned up the next round. "Oo. I just blew my best spell. I guess I'll bring this dude down with magic missiles. Nah. Let's swamp him in elementals, instead." And I lived to tell the tale.
 

BryonD said:
Heart of Nightfang Spire equalled TPK in my group

HoNS equalled TPB (Total Party Boredom) in my group. ;)

Could have been the DM, but the adventure really seemed quite pointless hack-and-slash with silly NPCs.

Bye
Thanee
 

We've only been through the first four so far. Forge was the toughest of those. Nightfang is next, but the party is a couple of levels short of the minimum for that module, so we're running a side adventure to boost ourselves first.
 
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Thanee said:
HoNS equalled TPB (Total Party Boredom) in my group. ;)

Could have been the DM, but the adventure really seemed quite pointless hack-and-slash with silly NPCs.

That sounds like the problem I had running it - felt very 'samey' all the way through. The bits that had variety were often too lethal to enjoy... In the end, we were just really glad to see it finished with. FWIW, it did seem to look better on paper than it did while I was running it. :confused:

Mooncalf made me giggle - IMO, it's one of the silliest monsters I've ever seen. Like them so much I've used them elsewhere.

As far as lethal goes, this is the nastiest of the path ones I've seen. I think that final fight should be nigh on unwinnable: *SPOILER* Gulthias is pretty darned lethal, but the scrying should give him a perfectly tailored spell list? */SPOILER*


Edit: Although I'd definitely put Rappun Athuk up for being way more lethal!
 
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My group played Citadel, Speaker, and Spire, and in that limited group Spire was by far the most deadly. At the same time, we made that adventure last for months of RL time, and over time the dungeon changed as the PCs would get beat up, go away for a while, then return to find a new situation.

At the end, Gulthias had left the spire in the PC's flying ship (which he had stolen) along with most the denizens of the Spire that were his servants. And an NPC from my game had become chief of the Girallons, and were facing off against the vampires who had stayed behind, and their vampiric girallon servants.

And let me tell you something about a white four-armed magilla gorilla sized vampire -- THAT will scare the bejesus out of your PCs.


Anyway, it may have been a classic dungeon crawl, but we found it endlessly entertaining.
-rg
 
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Shadowdancer said:
We've only been through the first four so far. Forge was the toughest of those. Nightfang is next, but the party is a couple of levels short of the minimum for that module, so we're running a side adventure to boost ourselves first.
The DM will have to put quite some work into that module to make it fun (and not just an endless queue of very repetitive (and tough) h-n-s encounters). Otherwise, my recommendation is to skip this crappy module and rather spend your time in a more enjoyable fashion. :)

Bye
Thanee
 


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