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Which monster saves are weakest: Saving throw analyzer
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<blockquote data-quote="Hemlock" data-source="post: 8002059" data-attributes="member: 7024709"><p>I made a couple of small enhancements to the saving throw analyzer:</p><p></p><p>(1) You can now analyze randomly-generated encounters under Xanathar's rules, DMG rules, or my modified DMG rules which give less unbalanced encounters for low-CR monsters, using Lanchester's 3/2 Law of Combat, which is what the DMG rules are apparently a simplified version of.</p><p></p><p>(2) You can now set tags like "Fire Damage, Save for Half" or "Charmed" on your attacks to see how that changes overall effectiveness, since some monsters are vulnerable, resistant or immune to certain attacks.</p><p></p><p>For instance, if I've set my filters to only undead, a normal Wisdom save graph would look like this:</p><p></p><p>[ATTACH=full]122429[/ATTACH]</p><p></p><p>However, if I'm contemplating a spell like Hypnotic Pattern, many undead are actually immune to being <strong>charmed</strong> and will be unaffected. To see how badly the spell is impaired against undead, I set the Effect Tag "charmed" as follows:</p><p></p><p>[ATTACH=full]122430[/ATTACH]</p><p></p><p>and you can see that the graphed effectiveness drops substantially.</p><p></p><p><strong>Limitations:</strong> the UI is still kind of ugly. Sorry. I'm not a design expert, and I'm focused more on functionality than on getting all of the text to line up prettily on each line.</p><p></p><p><strong>Furthermore</strong>, for technical reasons, effect tags are not available on the overview screen--you have to drill down on a specific attribute (Str/Dex/Con/Int/Wis/Cha) in order to apply specific effects. I don't intend to fix this because this app has grown to a point where it's unwieldy and difficult to extend further, and because you should normally know what attribute you're interested in if you're applying a specific effect like "fire, save for half" (probably Dex).</p></blockquote><p></p>
[QUOTE="Hemlock, post: 8002059, member: 7024709"] I made a couple of small enhancements to the saving throw analyzer: (1) You can now analyze randomly-generated encounters under Xanathar's rules, DMG rules, or my modified DMG rules which give less unbalanced encounters for low-CR monsters, using Lanchester's 3/2 Law of Combat, which is what the DMG rules are apparently a simplified version of. (2) You can now set tags like "Fire Damage, Save for Half" or "Charmed" on your attacks to see how that changes overall effectiveness, since some monsters are vulnerable, resistant or immune to certain attacks. For instance, if I've set my filters to only undead, a normal Wisdom save graph would look like this: [ATTACH type="full" alt="1590859256979.png"]122429[/ATTACH] However, if I'm contemplating a spell like Hypnotic Pattern, many undead are actually immune to being [B]charmed[/B] and will be unaffected. To see how badly the spell is impaired against undead, I set the Effect Tag "charmed" as follows: [ATTACH type="full" alt="1590859418544.png"]122430[/ATTACH] and you can see that the graphed effectiveness drops substantially. [B]Limitations:[/B] the UI is still kind of ugly. Sorry. I'm not a design expert, and I'm focused more on functionality than on getting all of the text to line up prettily on each line. [B]Furthermore[/B], for technical reasons, effect tags are not available on the overview screen--you have to drill down on a specific attribute (Str/Dex/Con/Int/Wis/Cha) in order to apply specific effects. I don't intend to fix this because this app has grown to a point where it's unwieldy and difficult to extend further, and because you should normally know what attribute you're interested in if you're applying a specific effect like "fire, save for half" (probably Dex). [/QUOTE]
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Which monster saves are weakest: Saving throw analyzer
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