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Which MTG Setting would you want as an official D&D Setting (updated post-Strixhaven)?
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<blockquote data-quote="LuisCarlos17f" data-source="post: 8380051" data-attributes="member: 6802378"><p>I agree the best idea is to ask people from the different nations, but these could have got predjudices against their neighbours or even against compatriots from a different region. I support the idea of "chop-suey" culture, mixing things from differet in the same way "Wester D&D" mixes mythologies from different European countries (Greek, Irish, German,..). </p><p></p><p>Somebody could say the asuras are infernal outsiders, but other replies really asuras are celestial outsiders. In some Chinese stories the imperial dragons or lungs are the big bad guys, the antagonists. Even the own fandom can't agree about who is cooler, Sakura <em><s>Casi-os-gano</s></em> Kasugano or Chun-li, or Sodom vs Fe-Ling (Street Fighter videogames). We could find troubles because in a setting the creatures from Russian folklore are the good guys and from the German mythology are the bad guys, but in other work by a different author the Russian creatures are the antagonists and the characters by the Grimm Brother's fairy tales are the super-mega-cool heroes who are saving the day. </p><p></p><p>The first step should be some UA about PC races. Lots of 3PPs would be willing to publish monster compediums about yokais, shens and monsters from Asian folklore. </p><p></p><p>The shen as PC race need practical and interesting racial traits, and more than the classic "we are more than ordinary humans, but we would rather to live in the middle of the wild nature and the edges of the civilitation". The hengeyokai as PC race could be very popular but the shapesifter traits could break the power balance. </p><p></p><p>And we can't forget D&D has got its own style about how to tell the stories. The most of current fiction is very focused into the main character but D&D is about the team spirit and together learning to cooperate and mutually accept. although they were from different origins..or <s>races</s> lineages or totally different personalities (and point of view about polite manners and protocols). The xianxian subgenre is almost the opposite, where the main here practically monopolizes the protagonism. Here I miss the wisdow of the "little grasshopper", when the scrippters really said some things that could help to be better person. (And the sequel of Kung Fu set in the current age was a total "jumping the shark").</p><p></p><p>First we need the right tools and after we can start to build. If the right tools are offered, these will be used by third parties to create their own settings, not only TTRPGs but game-live streaming shows and animation and comics(manga, manhua and manhwa).</p><p></p><p>Other option is to publish wuxia fiction but with a western look. Hercules (the serie played by Kevin Sorbo) and Xena (that gave fame to Lucy Lawless) was practically wuxia but with a cover of Greco-Roman myths.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8380051, member: 6802378"] I agree the best idea is to ask people from the different nations, but these could have got predjudices against their neighbours or even against compatriots from a different region. I support the idea of "chop-suey" culture, mixing things from differet in the same way "Wester D&D" mixes mythologies from different European countries (Greek, Irish, German,..). Somebody could say the asuras are infernal outsiders, but other replies really asuras are celestial outsiders. In some Chinese stories the imperial dragons or lungs are the big bad guys, the antagonists. Even the own fandom can't agree about who is cooler, Sakura [I][S]Casi-os-gano[/S][/I] Kasugano or Chun-li, or Sodom vs Fe-Ling (Street Fighter videogames). We could find troubles because in a setting the creatures from Russian folklore are the good guys and from the German mythology are the bad guys, but in other work by a different author the Russian creatures are the antagonists and the characters by the Grimm Brother's fairy tales are the super-mega-cool heroes who are saving the day. The first step should be some UA about PC races. Lots of 3PPs would be willing to publish monster compediums about yokais, shens and monsters from Asian folklore. The shen as PC race need practical and interesting racial traits, and more than the classic "we are more than ordinary humans, but we would rather to live in the middle of the wild nature and the edges of the civilitation". The hengeyokai as PC race could be very popular but the shapesifter traits could break the power balance. And we can't forget D&D has got its own style about how to tell the stories. The most of current fiction is very focused into the main character but D&D is about the team spirit and together learning to cooperate and mutually accept. although they were from different origins..or [S]races[/S] lineages or totally different personalities (and point of view about polite manners and protocols). The xianxian subgenre is almost the opposite, where the main here practically monopolizes the protagonism. Here I miss the wisdow of the "little grasshopper", when the scrippters really said some things that could help to be better person. (And the sequel of Kung Fu set in the current age was a total "jumping the shark"). First we need the right tools and after we can start to build. If the right tools are offered, these will be used by third parties to create their own settings, not only TTRPGs but game-live streaming shows and animation and comics(manga, manhua and manhwa). Other option is to publish wuxia fiction but with a western look. Hercules (the serie played by Kevin Sorbo) and Xena (that gave fame to Lucy Lawless) was practically wuxia but with a cover of Greco-Roman myths. [/QUOTE]
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Which MTG Setting would you want as an official D&D Setting (updated post-Strixhaven)?
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