Which of Mongoose's Power Classes are you using?

Which of these Power Classes are you using/will be using?

  • Assassin

    Votes: 5 10.4%
  • Exorcist

    Votes: 4 8.3%
  • Gladiator

    Votes: 2 4.2%
  • Noble

    Votes: 7 14.6%
  • Knight

    Votes: 4 8.3%
  • Artificer

    Votes: 8 16.7%
  • Hedge Wizard

    Votes: 6 12.5%
  • Explorer

    Votes: 6 12.5%
  • Alchemist

    Votes: 7 14.6%
  • Cabalist

    Votes: 4 8.3%
  • Fool

    Votes: 4 8.3%
  • Pirate

    Votes: 2 4.2%
  • Not using any

    Votes: 33 68.8%


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Potentially, I could be using any of them. I think they are all okay and would be good to use. But it's doubtful a player would choose one, my players just don't seem to go outside the core rules all too often.
 

I would love to use the Artificer one, but there's no bloody chance I'll be able to convince my DM it's balanced, compared to a PrC like Gnome Artificer for example...

What is the Alchemist like? (Edit: oh I see... it's coming out later this month, right?)
 
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Conaill said:
I would love to use the Artificer one, but there's no bloody chance I'll be able to convince my DM it's balanced, compared to a PrC like Gnome Artificer for example...

What is the Alchemist like? (Edit: oh I see... it's coming out later this month, right?)

Yeap. There seems to be a mix of 2 good un's and 2 duds in every release...
 

I'm using Hedge Wizards, definitely, and possibly the Knight as well(although I'm gonna work on better stats[for my campaign at least] for that super-heavy armor). I haven't seen any of the other ones, but since I can get them off of ENWorld for like 1.66, so I might pick up more, I thought that the Hedge Wizard in particular was very well done.
 

I'm going to use the Noble and the Explorer as core classes in my next campaign, and I'm curious to see what the Fool will be all about.

Gladiator, Knight, and (probably) Pirate strike me as classes that almost need your setting to be tailored to them, and I just don't see such "types" occurring much in my campaign. I have my own assassin variation in the works, and the rest of the classes fall into the "interesting but I have no immediate use for them" category.

However, despite my current ratio of using only two out of the eight published Power Classes, I do find the whole series interesting. Mongoose: Keep 'em coming, and I'll keep picking 'em up!
 

CSB046 said:
Gladiator, Knight, and (probably) Pirate strike me as classes that almost need your setting to be tailored to them,

Well, this is it really - there are only so many standard classes a campaign needs and the PHB does a pretty good job at covering them! What the Power Classes are designed to do is introduce strong archetypes to players. For example, the Assassin (which I am playing right now in a campaign, actually) is there for players with a more murderous intent who want something more dedicated than the Rogue and who want to avoid the spellcasting of the prestige class (not to mention the wait before prerequisites are met). The Knight was designed to replace the Fighter in a campaign where the line up might be Ranger, Barbarian and Knight.

Some will fit in well in any campaign (the Assassin, for example), while others are, by necessity, very specific - our way of thinking is that, for $2.95, you cannot really go wrong and most campaign maps are large enough to accomodate most archetypes somewhere!

What has surprised me is the popularity of the Hedge Wizard - the best selling by far. So, over to you chaps - what is it about the Hedge Wizard that tickes you so much? :)
 

I like the Hedge Wizard's versatility. I like being able to cast more low-level spells, but not being able to cast as many high-level spells.
 

Mongoose_Matt said:


Well, this is it really - there are only so many standard classes a campaign needs and the PHB does a pretty good job at covering them!


Point taken.

I must say, though, that I find the Explorer in particular to be one class that fills a niche I don't think the PHB covered much at all. Kudos for that!

As for the Hedge Wizard, I perhaps should have included that one in my list of potential "usables," as the "small-town wizard" archetype does have a lot of interesting possibilities attached. And I do so like the notion of the Exorcist; I just can't see how to work it in right now...

As I said, keep 'em coming! (Hopefully there are plans to keep the series going after the Alchemist/Cabalist/Fool/Pirate batch...)
 

blackshirt5 said:
I like the Hedge Wizard's versatility. I like being able to cast more low-level spells, but not being able to cast as many high-level spells.

Oh? I thought he was just amazingly good with shrubbery...
 

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