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General Tabletop Discussion
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Which of these should be core classes for D&D?
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<blockquote data-quote="jmartkdr2" data-source="post: 9154417" data-attributes="member: 7017304"><p>Five fighting styles: bastion, berserker, hunter, assassin, swashbuckler. Five skill groups by color.</p><p></p><p>Then do either eight classes: one multicolor fighter, one multicolor wizard, one multicolor rogue, and one color-based for each color...</p><p></p><p>Or do a class (a whole class) for each intersection, being sure to add a bit beyond just Color + Role to make each one pop. Like a druid isn't just a green mage, they <em>also</em> get shapeshifting. All red classes get a surge mechanic like rage or power surge. </p><p></p><p>Something like:</p><p></p><table style='width: 100%'><tr><td></td><td>Warrior</td><td>Expert</td><td>Mage</td></tr><tr><td>Black</td><td>Blackguard</td><td>Assassin</td><td>Necromancer/Warlock</td></tr><tr><td>Blue</td><td>Swashbuckler</td><td>Bard</td><td>Psion</td></tr><tr><td>Green</td><td>Hunter</td><td>Ranger</td><td>Druid</td></tr><tr><td>Red</td><td>Berserker</td><td>Brute</td><td>Sorcerer</td></tr><tr><td>White</td><td>Bastion or Cavalier</td><td>Inquisitor</td><td>Cleric</td></tr><tr><td>Multicolor</td><td>Fighter</td><td>Rogue</td><td>Wizard</td></tr></table><p></p><p>Multicolors can learn all the stuff in their column for all colors, but can't learn across columns - wizards really just do spells. They also don't get much beyond the basics. Single-color classes can learn cross-column (ie sorcerers can become expert intimidators or grapplers, and can even rage) but are stuck in their row. </p><p></p><p>Later non-core books can add specifically colorless classes like alchemist and artificer, or a group of monk classes with different styles or schools by color. You could also add two-color classes (but only one for each pair - 40 is plenty of classes for a single game.</p><p></p><p>(I've given this a bit more thought than it really deserves)</p><p></p><p>Some of the names need workshopping.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 9154417, member: 7017304"] Five fighting styles: bastion, berserker, hunter, assassin, swashbuckler. Five skill groups by color. Then do either eight classes: one multicolor fighter, one multicolor wizard, one multicolor rogue, and one color-based for each color... Or do a class (a whole class) for each intersection, being sure to add a bit beyond just Color + Role to make each one pop. Like a druid isn't just a green mage, they [I]also[/I] get shapeshifting. All red classes get a surge mechanic like rage or power surge. Something like: [TABLE] [TR] [TD][/TD] [TD]Warrior[/TD] [TD]Expert[/TD] [TD]Mage[/TD] [/TR] [TR] [TD]Black[/TD] [TD]Blackguard[/TD] [TD]Assassin[/TD] [TD]Necromancer/Warlock[/TD] [/TR] [TR] [TD]Blue[/TD] [TD]Swashbuckler[/TD] [TD]Bard[/TD] [TD]Psion[/TD] [/TR] [TR] [TD]Green[/TD] [TD]Hunter[/TD] [TD]Ranger[/TD] [TD]Druid[/TD] [/TR] [TR] [TD]Red[/TD] [TD]Berserker[/TD] [TD]Brute[/TD] [TD]Sorcerer[/TD] [/TR] [TR] [TD]White[/TD] [TD]Bastion or Cavalier[/TD] [TD]Inquisitor[/TD] [TD]Cleric[/TD] [/TR] [TR] [TD]Multicolor[/TD] [TD]Fighter[/TD] [TD]Rogue[/TD] [TD]Wizard[/TD] [/TR] [/TABLE] Multicolors can learn all the stuff in their column for all colors, but can't learn across columns - wizards really just do spells. They also don't get much beyond the basics. Single-color classes can learn cross-column (ie sorcerers can become expert intimidators or grapplers, and can even rage) but are stuck in their row. Later non-core books can add specifically colorless classes like alchemist and artificer, or a group of monk classes with different styles or schools by color. You could also add two-color classes (but only one for each pair - 40 is plenty of classes for a single game. (I've given this a bit more thought than it really deserves) Some of the names need workshopping. [/QUOTE]
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Which of these should be core classes for D&D?
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