D&D General Which of these should be core classes for D&D?

Which of these should be core D&D classes?

  • Fighter

    Votes: 152 90.5%
  • Cleric

    Votes: 137 81.5%
  • Thief

    Votes: 139 82.7%
  • Wizard

    Votes: 147 87.5%
  • Barbarian

    Votes: 77 45.8%
  • Bard

    Votes: 102 60.7%
  • Ranger

    Votes: 86 51.2%
  • Druid

    Votes: 100 59.5%
  • Monk

    Votes: 74 44.0%
  • Sorcerer

    Votes: 67 39.9%
  • Warlock

    Votes: 69 41.1%
  • Alchemist

    Votes: 12 7.1%
  • Artificer

    Votes: 35 20.8%
  • Necromancer

    Votes: 11 6.5%
  • Ninja

    Votes: 5 3.0%
  • Samurai

    Votes: 3 1.8%
  • Priest

    Votes: 16 9.5%
  • Witch

    Votes: 15 8.9%
  • Summoner

    Votes: 17 10.1%
  • Psionicist

    Votes: 35 20.8%
  • Gish/Spellblade/Elritch Knight

    Votes: 35 20.8%
  • Scout/Hunter (non magical Ranger)

    Votes: 21 12.5%
  • Commander/Warlord

    Votes: 41 24.4%
  • Elementalist

    Votes: 5 3.0%
  • Illusionist

    Votes: 13 7.7%
  • Assassin

    Votes: 10 6.0%
  • Wild Mage

    Votes: 5 3.0%
  • Swashbuckler (dex fighter)

    Votes: 17 10.1%
  • Archer

    Votes: 8 4.8%
  • Inquisitor/Witch Hunter

    Votes: 10 6.0%
  • Detective

    Votes: 7 4.2%
  • Vigilante

    Votes: 4 2.4%
  • Other I Forgot/Didn't Think Of

    Votes: 23 13.7%

Reynard

Legend
I am just curious what people think of as core classes. I tried to cover a wide range of archetypes but I am sure I missed your favorite, so add it in the comments.
 

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Reynard

Legend
If I were to ever create my own D&D Heartbreaker, I would go with six classes, one for each ability score: Fighter (Str), Thief (Dex), Ranger (Con), Wizard (Int), Priest (Wis) and Commander (Cha). I would use talent trees feats or whatever to differentiate characters. I would absolutely NOT do sub classes. I would rather make a game with 50 core clases than use subclasses.
 



overgeeked

B/X Known World
Fighter. Wizard. Scout (as in a skill-based scout).

All other classes in D&D have always been minor variations of those three.

Priest is a divine wizard. Druid is a primal wizard. Cleric is 2/3 priest, 1/3 fighter. Paladin is 1/3 priest, 2/3 fighter. Ranger is a nature-based scout. Thief & rogue are city-based scouts. Barbarian and monk are fighter variants. Bard is fighter, magic-user, thief. Etc.

Everything else is minor variations or specializations thereof.
 

Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
  • Warrior/Commander (Combat++)
  • Artificer/Expert (Skill++) non-magical item user
  • Mage (Magic ++) akin to the warlock

Then you have 3 other ''multiclasses'' mixing 2 of the above 3.

  • Warrior Artificer = Vigilante or Assassin (trick moves, traps and concealed gadgets)
  • Artificer Mage = Elementalist (elemental damage + alchemy)
  • Warrior Mage = Eldritch Knight
 




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