Whizbang Dustyboots
Gnometown Hero
Either a tiny handful of classes, or dozens of them, depending on how much conceptual space each occupies.
Ideally, we'd have a small handful of classes and handle the specialized concepts through subclasses. There would be one arcane caster class, one divine caster class, one martial class and one skill-monkey class, and they'd all be specialized from there. Much easier for balance in the long run that way, but I think a lot of players would be very unhappy with being a "mage" and specializing into "sorcerer" or "wizard" or "warlock," rather than those being base classes.
I think I may be describing how classes work in 13th Age or Shadow of the Demon Lord or something. I know someone already has this system in play.
Ideally, we'd have a small handful of classes and handle the specialized concepts through subclasses. There would be one arcane caster class, one divine caster class, one martial class and one skill-monkey class, and they'd all be specialized from there. Much easier for balance in the long run that way, but I think a lot of players would be very unhappy with being a "mage" and specializing into "sorcerer" or "wizard" or "warlock," rather than those being base classes.
I think I may be describing how classes work in 13th Age or Shadow of the Demon Lord or something. I know someone already has this system in play.