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General Tabletop Discussion
*Dungeons & Dragons
Which of these should be core classes for D&D?
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<blockquote data-quote="Mecheon" data-source="post: 9157753" data-attributes="member: 6801776"><p>It has been a class in this game longer than I've been alive. It is clearly something that sticks with people and, just making it a path or talent means your . We're back to 3E where you get your particular character concept you've got to pick up all sorts of pointless irrelevant stuff that doesn't even matter, or even worse, original Bards where just to be a person going around and playing music, you've got to go deep into fighter and rogue. Why should your barbarian be shackled down by half the junk in Fighter that's useless to you? Its half the reason we have the sorcerer and warlock, because, why should your spellcaster getting power from another source have to keep a spellbook around?</p><p></p><p>Making it a background or talent tree dilutes the differences its had in-game since then and makes that you don't get to play your concept to the fullest. "Oh sorry you've done this neat concept buuuut you're actually a fighter and it turns out the best way to play that is full plate armor and a bow so, sorry about wanting to being an armor-less battle-axe swinging viking but that is just inefficient and you'd be doing more by throwing darts" isn't a fun thing for anyone to hear.</p><p></p><p>Splitting these off into individual things to better serve archetypes, to not weigh them down with irrelevant and unrequired parts of other class, helps that Class Fantasy come to be when someone's playing something</p></blockquote><p></p>
[QUOTE="Mecheon, post: 9157753, member: 6801776"] It has been a class in this game longer than I've been alive. It is clearly something that sticks with people and, just making it a path or talent means your . We're back to 3E where you get your particular character concept you've got to pick up all sorts of pointless irrelevant stuff that doesn't even matter, or even worse, original Bards where just to be a person going around and playing music, you've got to go deep into fighter and rogue. Why should your barbarian be shackled down by half the junk in Fighter that's useless to you? Its half the reason we have the sorcerer and warlock, because, why should your spellcaster getting power from another source have to keep a spellbook around? Making it a background or talent tree dilutes the differences its had in-game since then and makes that you don't get to play your concept to the fullest. "Oh sorry you've done this neat concept buuuut you're actually a fighter and it turns out the best way to play that is full plate armor and a bow so, sorry about wanting to being an armor-less battle-axe swinging viking but that is just inefficient and you'd be doing more by throwing darts" isn't a fun thing for anyone to hear. Splitting these off into individual things to better serve archetypes, to not weigh them down with irrelevant and unrequired parts of other class, helps that Class Fantasy come to be when someone's playing something [/QUOTE]
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Which of these should be core classes for D&D?
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