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General Tabletop Discussion
*Dungeons & Dragons
Which of these should be core classes for D&D?
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<blockquote data-quote="Lanefan" data-source="post: 9160358" data-attributes="member: 29398"><p>That is the best - and it's not even close! - rationale I've seen yet for keeping Barbarian as a class. I could get behind this.</p><p></p><p>I'd still have both use Strength for damage.</p><p></p><p>The hard part - which I assume you took care of somehow - would be finding enough niche abilities to give the Barbarian to differentiate it from a basic street-brawler style Fighter.</p><p></p><p>Were it me I wouldn't bother building a whole class around berserking. Instead I would (and do) have berserk be a not-always-welcome and never-controlled condition (or curse) that can happen to anyone; where a berserk person throws caution to the wind (i.e. big AC penalty), goes all-out attack (i.e. gains big to-hit and damage bonuses), and attacks the nearest living moving thing other than itself no matter who it is.</p><p></p><p>When Hulk goes berserk he can still tell friend from foe. That nicety goes away with what I'm thinking of. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9160358, member: 29398"] That is the best - and it's not even close! - rationale I've seen yet for keeping Barbarian as a class. I could get behind this. I'd still have both use Strength for damage. The hard part - which I assume you took care of somehow - would be finding enough niche abilities to give the Barbarian to differentiate it from a basic street-brawler style Fighter. Were it me I wouldn't bother building a whole class around berserking. Instead I would (and do) have berserk be a not-always-welcome and never-controlled condition (or curse) that can happen to anyone; where a berserk person throws caution to the wind (i.e. big AC penalty), goes all-out attack (i.e. gains big to-hit and damage bonuses), and attacks the nearest living moving thing other than itself no matter who it is. When Hulk goes berserk he can still tell friend from foe. That nicety goes away with what I'm thinking of. :) [/QUOTE]
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Which of these should be core classes for D&D?
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