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General Tabletop Discussion
*Dungeons & Dragons
Which of these should be core classes for D&D?
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<blockquote data-quote="Vaalingrade" data-source="post: 9160589" data-attributes="member: 82524"><p>To explain my reasoning:</p><p></p><p>Bards are already a full caster with a history of subclasses that just straight steal capabilities of other casters. So why not just make those classes into bardic subclasses? College of Tomes for a book nerd with a huge spell list, college of ancestors for someone focused on awakening their bloodline, College of Shapes for shapeshifting, College of Nature for primal magic.</p><p></p><p>Servitors for power is the warlock thing and also what the cleric is. Add a Devotion pact for that situation where you serve your patron because you believe in them. Take that and blade and some sort of save boosters, you get Paladin, Pact bow and a nature patron, and you get a Better Ranger.</p><p></p><p>Warlord and Fighter. We've already proven you can't just combine them and call it a day. Actually design the fighter to be a fighter in a fantasy world and they can cover everything Monk Barbarian and Ranger do mundanely (hand to hand fighting, brute, archer and TWF) while warlock and bard shoulder the magical stuff. </p><p></p><p>The Warlord is the Teamwork class, something that's only happened once in the history of the game and never should have gone away.</p><p></p><p>Rogue is simply the class that deserves to exist the most. They actually use skills and get to be good at them, actually interact with combat, social and the decayed, rotting husk of exploration equally and competently, and get good amounts of attention from development.</p><p></p><p>Summoner.</p><p></p><p>Look. It's about time D&D gets a summoner that isn't a sad afterthought that's badly designed and makes the action economy explode. No, pumping out spells that summon monsters isn't enough. You need a class to let you customize and have fun with your summons. This also give you the necromancer people actually want instead of the chump who commands wild skeletons and can cast a hurty spell like everyone else.</p><p></p><p>In conclusion, delete the Wizard. Good night, and good luck.</p></blockquote><p></p>
[QUOTE="Vaalingrade, post: 9160589, member: 82524"] To explain my reasoning: Bards are already a full caster with a history of subclasses that just straight steal capabilities of other casters. So why not just make those classes into bardic subclasses? College of Tomes for a book nerd with a huge spell list, college of ancestors for someone focused on awakening their bloodline, College of Shapes for shapeshifting, College of Nature for primal magic. Servitors for power is the warlock thing and also what the cleric is. Add a Devotion pact for that situation where you serve your patron because you believe in them. Take that and blade and some sort of save boosters, you get Paladin, Pact bow and a nature patron, and you get a Better Ranger. Warlord and Fighter. We've already proven you can't just combine them and call it a day. Actually design the fighter to be a fighter in a fantasy world and they can cover everything Monk Barbarian and Ranger do mundanely (hand to hand fighting, brute, archer and TWF) while warlock and bard shoulder the magical stuff. The Warlord is the Teamwork class, something that's only happened once in the history of the game and never should have gone away. Rogue is simply the class that deserves to exist the most. They actually use skills and get to be good at them, actually interact with combat, social and the decayed, rotting husk of exploration equally and competently, and get good amounts of attention from development. Summoner. Look. It's about time D&D gets a summoner that isn't a sad afterthought that's badly designed and makes the action economy explode. No, pumping out spells that summon monsters isn't enough. You need a class to let you customize and have fun with your summons. This also give you the necromancer people actually want instead of the chump who commands wild skeletons and can cast a hurty spell like everyone else. In conclusion, delete the Wizard. Good night, and good luck. [/QUOTE]
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Which of these should be core classes for D&D?
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