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General Tabletop Discussion
*Dungeons & Dragons
Which of these should be core classes for D&D?
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<blockquote data-quote="jmartkdr2" data-source="post: 9160703" data-attributes="member: 7017304"><p>You just need to make the gap between armored and unarmored small enough that reasonable people can disagree on which is 'usually' better. I'd say no more than 3 points of AC, although 1-2 would be better. </p><p></p><p>As it stands, a heavy armor paladin would lose about 8 points of AC if they had to wander around unarmored. That's never gonna be a good idea unless armor is somehow not an option at all, in which case the paladin is just no longer able to survive melee - which really curtails their options. </p><p></p><p>So... all new way to calculate AC. That's what you need.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 9160703, member: 7017304"] You just need to make the gap between armored and unarmored small enough that reasonable people can disagree on which is 'usually' better. I'd say no more than 3 points of AC, although 1-2 would be better. As it stands, a heavy armor paladin would lose about 8 points of AC if they had to wander around unarmored. That's never gonna be a good idea unless armor is somehow not an option at all, in which case the paladin is just no longer able to survive melee - which really curtails their options. So... all new way to calculate AC. That's what you need. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Which of these should be core classes for D&D?
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