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General Tabletop Discussion
*Dungeons & Dragons
Which of these should be core classes for D&D?
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<blockquote data-quote="Tony Vargas" data-source="post: 9161589" data-attributes="member: 996"><p>Like I said, understandable to expect permission before receiving a spell with a serious drawback. (But, the wizard could still lay it on you, and (b) party conflict, yet you have no objection to the wizard <em>existing</em>.)</p><p>There's no drawback to an action grant, tho, and they generally take a free action on your part, so they're voluntary.</p><p> </p><p>... and, remember, that's focusing on one kinda out-there build in the prior edition, with 7 builds that don't have the issue.</p><p></p><p>So old-school henchmen and hirelings are right out? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> (I'll grant, it's not very heroic to hire mercs or conjure up minions and send them forth to die for you. But, y'know, it's nothing new.)</p><p></p><p>Interestingly, genre often <em>does </em>contain secondary characters who are valued by the heroes and/or contribute something important (perhaps only once at the culmination of a quest or something), but are not capable in combat, often needing to be protected. Though it clearly wasn't intended - the Warlord was presented as a front-line warrior, and it's fluff text & exploit names are generally in line with that - the "lazylord" that fans cobbled together from a few tactical exploits and a perverse willingness to dump STR for INT on a melee character, could readily be used to model such characters, <em>while still contributing, mechanically. </em>It helped that 4e did separate fluff & crunch and let you mod the former.</p><p></p><p></p><p>"all multiplier, no force" was a joke back then, yeah ... for leaders, in general, even.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9161589, member: 996"] Like I said, understandable to expect permission before receiving a spell with a serious drawback. (But, the wizard could still lay it on you, and (b) party conflict, yet you have no objection to the wizard [I]existing[/I].) There's no drawback to an action grant, tho, and they generally take a free action on your part, so they're voluntary. ... and, remember, that's focusing on one kinda out-there build in the prior edition, with 7 builds that don't have the issue. So old-school henchmen and hirelings are right out? ;) (I'll grant, it's not very heroic to hire mercs or conjure up minions and send them forth to die for you. But, y'know, it's nothing new.) Interestingly, genre often [I]does [/I]contain secondary characters who are valued by the heroes and/or contribute something important (perhaps only once at the culmination of a quest or something), but are not capable in combat, often needing to be protected. Though it clearly wasn't intended - the Warlord was presented as a front-line warrior, and it's fluff text & exploit names are generally in line with that - the "lazylord" that fans cobbled together from a few tactical exploits and a perverse willingness to dump STR for INT on a melee character, could readily be used to model such characters, [I]while still contributing, mechanically. [/I]It helped that 4e did separate fluff & crunch and let you mod the former. "all multiplier, no force" was a joke back then, yeah ... for leaders, in general, even. [/QUOTE]
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Which of these should be core classes for D&D?
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