Which of these supplements do you use?

Which of these supplements do you use?

  • I use Hot Pursuit only

    Votes: 7 17.5%
  • I use Elements of Magic only

    Votes: 7 17.5%
  • I use both

    Votes: 1 2.5%
  • I use neither

    Votes: 25 62.5%

JimAde

First Post
Poll to follow...

So Elements of Magic is cool.

Hot Pursuit is cool.

My question is: Which of these supplements do you use? I'm thinking about putting together some EoM spells that have a direct effect on chases (giving you bonuses to Maneuver rolls or reduce damage to your vehicle from a crash, for example). This got me to wondering how many people use these supplements together.
 

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I'm sure I will for my own use. This poll is to see if I should bother putting it into a legible format for posting in House Rules. :)
 

mhacdebhandia said:
I own Elements of Magic but I haven't used it yet.

I think you should do what you're contemplating anyway, though. :)

Ditto.

I played in one game where it was the magic system, but I played a monk in that game so I didn't get a good feel for the magic system. :)
 

I have thought of using Elements of Magic several times, but have not found time for it yet, especially given the learning curve necessary for those who would be playing wizards under the rules.

One of these days, though ;)
 

Elements of Magic and Hot Pursuit?

Well, Elements of Magic is designed for a D&D ruleset. Perhaps you should wait until Mythic Earth comes out and make that decision then?
 

genshou said:
Elements of Magic and Hot Pursuit?

Well, Elements of Magic is designed for a D&D ruleset. Perhaps you should wait until Mythic Earth comes out and make that decision then?
But Hot Pursuit works just fine in D&D/d20 fantasy. That's where I use it. It supports cars and motorcycles just fine, but also works for horseback, coaches, or even on foot (there's a separate supplement for that but you can fake it with just the original Hot Pursuit).

I had a great chase in my game where one of the PCs on horseback was chasing a fleeing goblin on a worg across a snowy, lightly wooded plain.
 

JimAde said:
But Hot Pursuit works just fine in D&D/d20 fantasy. That's where I use it. It supports cars and motorcycles just fine, but also works for horseback, coaches, or even on foot (there's a separate supplement for that but you can fake it with just the original Hot Pursuit).

I had a great chase in my game where one of the PCs on horseback was chasing a fleeing goblin on a worg across a snowy, lightly wooded plain.
Guess it would, at that. But I don't have very many vehicle chase scenes in my games, and I can usually just use the creature movement rules for mounted combat and chase scenes.

It'd be interesting to see how a chariot race would turn out, though. Hmmmmm...
 

Ahem.

Yes, Hot Pursuit was specifically designed to allow for chases in ANY setting, with any sort of tech level, magic level, vehicles or animals or whatever. Whether it's flamethrower-laden hovertanks or ninja-bearing triceratops, Hot Pursuit has got you covered.

You don't use creature movement rules for chase scenes because they're BORING AS HECK. It's like running away from someone in d20. "Okay, he's 20 feet behind you. You run 120 feet on your turn. He runs 120 feet on his turn. He's 20 feet behind you. You run 120 feet on your turn. He runs 120 feet on his turn. He's 20 feet behind..."

Hot Pursuit gives you CHASE SCENES. And, forgive me for my bias, but CHASE SCENES are cool. And cool is good. Ergo, Hot Pursuit is good.

Just doing my bit to make the world a better place.

:D

Now Hot Pursuit plus Elements of Magic? Sounds tasty to me...
 

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