Which of WotC's 2004 D&D sourcebooks are you currently planning to buy?

Which of WotC's 2004 sourcebooks are you currently planning to buy?

  • Unearthed Arcana

    Votes: 151 69.3%
  • Expanded Psionics Handbook

    Votes: 123 56.4%
  • Complete Divine

    Votes: 120 55.0%
  • Races of Stone

    Votes: 75 34.4%
  • Eberron Campaign Setting

    Votes: 75 34.4%
  • Planar Handbook: A Player's Guide to the Planes

    Votes: 133 61.0%

UA and Planar HB only.

I also have no need of more PrCs! (I still have yet to use one as a player or GM). But I'm a sucker for alternate rules and for the planes.
 

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None of the above for me too.

At this point, I'll only do that with Necromancer's stuff. I trust Clark Peterson's taste more than I do WotC's.

I with you on this as well. I really don't have anything against WotC, but nothing they put out seems to interest me. I like modules, not an endless stream of rulebooks. Necromancer definitely answers the call for us who like mods.

Maybe it's because I've gamed through 1e, 2e and now 3e (no plans to upgrade to 3.5), but all this stuff just seems rehashed and when it comes to rules, less = more in my book.
 

Pants said:
Exactly.
I was wondering WHAT AU has to do with anything, considering it has nothing to do with either QH or the current thread.
I think SOMEONE misread the post...or I didn't provide enough info.

QH doesn't interest me and I feel humans as a whole suck. (not a book about them mind you!)

I was however comparing AU with UA. I think there's our problem folks.
 

I voted for everything except Complete Divine and Races of Stone. In reality, I can only say I will be getting the Planar Handbook without question. Anything that adds onto Manual of the Planes has got to be mine.

The only other book that I'm 95% sure I want is the Expanded Psionics Handbook. I'm looking forward to that.

Since Unearthed Arcana is going to be mainly OGC then I will have to browse through it and see if Wizards has compiled some of the best OGC out there or not. We'll see.

I'm interested in looking at Eberron, but will reserve judgement. It won't get any play but perhaps there is some stuff in it that I can add to my Time of Ages d20 steampunk campaign setting.

Cheers!

KF72
 

(Psi)SeveredHead said:
Psionics and D20 Future. I must have those two books.

While d20 Future wasn't listed in the options, I'm definitely looking forward to that book as well.

From the front page...

-------------------------------------------------
d20 Future

Christopher Perkins, Rodney M. Thompson, JD Wiker
Provides new rules and campaign modules for running a futuristic d20 Modern campaign. This new rules supplement provides everything players and gamemasters need to participate in a futuristic adventure with d20 Modern rules. The wealth of information in this volume covers new character traits, feats, advanced classes, starting occupations, gear, vehicles, starships, aliens, monsters, and different types of futuristic travel. Also included is extensive discussion of different types of furturistic science, including genetic engineering, nanotechnology, xenobiology, and even a section on mutations. As this title ties directly to the d20 Modern rules system, it includes new psionic magic rules which influence everything from psionic power to item creation.

224 page hardcover $34.95
-------------------------------------------------


Also, even though I don't play in the Forgotten Realms, I'm looking forward to seeing what Serpent Kingdoms has to offer regarding the yuan-ti, nags, and lizard-like races. (I'm still trying to put the money together to buy Draconomicon.)
 

Nightfall said:
I think SOMEONE misread the post...or I didn't provide enough info.[/b]
Considering that several people were confused by your post, the problem must not lie with me, but the post itself.


QH doesn't interest me and I feel humans as a whole suck. (not a book about them mind you!)
I take no qualms with this part. I had never even heard of QH until it came up in this thread and I have absolutely no desire to learn what it is.


I was however comparing AU with UA. I think there's our problem folks.

That was what I took issue with.
1. UA isn't even out yet. Did you get some advance copy or have the authors been leaking all the information to you.
2. They're not even the same type of product. UA is a collection of modular variant rules, each of which can be seperately plugged into a setting. AU is more a combination variant PHB/campaign setting.
3. AU wasn't even relevent to the conversation at hand, other than having a passing similarity with UA.
 

Pants said:
Considering that several people were confused by your post, the problem must not lie with me, but the post itself.
Obviously pants.

Pants said:
I take no qualms with this part. I had never even heard of QH until it came up in this thread and I have absolutely no desire to learn what it is.
Thank you.

Pants said:
That was what I took issue with.
1. UA isn't even out yet. Did you get some advance copy or have the authors been leaking all the information to you.
2. They're not even the same type of product. UA is a collection of modular variant rules, each of which can be seperately plugged into a setting. AU is more a combination variant PHB/campaign setting.
3. AU wasn't even relevent to the conversation at hand, other than having a passing similarity with UA.
1. No I didn't
2. BUT they are useful in both settings since they have: new core classes, new spellcasting systems, new skills sets, and also roleplaying aspects that can be used on other worlds (true names, spell templates, heightening and diminishing effects)
3. Not sure that's entirely accurate. True it is another campaign setting, but it's also a book that can be used in a d20/D&D setting with out too much trouble.
 

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