Rust Monster: As others have said, it's just gear.
In most games dying was/is bad because new characters come in at 2/3 or 3/4 of the lowest character's xp. Raise and Res have their own drawbacks (although it was fun seeing all the elves get the celestial shaft
) And usually new characters got nothing for magical gear regardless of level. Time to search EVERY crevice in the module.
Level drain just suuuuuuuuuuuuuuucks. We had a guy in first edition going for the hard bard. When we were at the level he could finally be a bard, we were facing a lot of level drainers. He also had the party's thief skills. He never got to stay a bard long. By the time we retired those characters he was a bald, toothless, female, dwarven, level 1 bard.
In most games dying was/is bad because new characters come in at 2/3 or 3/4 of the lowest character's xp. Raise and Res have their own drawbacks (although it was fun seeing all the elves get the celestial shaft

Level drain just suuuuuuuuuuuuuuucks. We had a guy in first edition going for the hard bard. When we were at the level he could finally be a bard, we were facing a lot of level drainers. He also had the party's thief skills. He never got to stay a bard long. By the time we retired those characters he was a bald, toothless, female, dwarven, level 1 bard.