UngeheuerLich
Legend
i miss the good old disjunction
But as a player who didnt care for balance it was horror

You know, as a DM, I've never seen PCs shy away from something just because it can kill them. I have, however, seen PCs trip over themselves running from the rust monster.
That's because there's generally a bunch of hitpoints to go through before death, or at least a saving throw.
- The indignity of lustful rust monster leg-love? In that case, I choose death.
Decast Introduction said:In the course of any long campaign such as this, there will inevitably be highs and lows. As DM, I will not sugar-coat the lows, nor will I pull punches; sometimes, the best thing your character can do is run away, and luck can be a cruel thing. Be prepared for bad things – including but not necessarily limited to death – to happen to your characters, because from time to time they will; it's as simple as that.
You never played Tomb of Horrors, did you?![]()
More generally, my experience with pre-3E was that death could be very sudden and arbitrary, especially if the DM was of the "let the dice fall where they may" school. Yes, the monsters had to go through your hit points or make you fail a save, but that could happen in the blink of an eye. You walk around the corner and see a bodak - you fail your save - you're dead. Several monsters hit you at once - they roll high on damage - you're dead. No chance to re-evaluate and run away.
Power Word kill requires an 18th level magic user and will only kill someone with 60 or less hit points. Presumably the party is at or near the same level, so they are going to have more than 60 hit points. Even the mage, if he has a high enough constitution. But then, it's a 9th level spell, it should be powerful. In 1e, a 20th level magic user has 2 of these per day, and he really should choose something else to take out an adventuring party of 6-8 pcs. Of course, if a dm wants to screw pcs he can throw hordes of 20th level wizards at the party, but if he wants to scre you, he will find a way anyway. But I digress, I'd choose the rust monster, because my gear does not define me. I'm a hero by deed, not by gear.And sometimes, such as when facing an NPC spellcaster with the higher-level kill spells prepared (death spell, power word kill), you didn't even get the courtesy of a save. You just fell over and died.
Rust monster. Loss of gear is temporary. Losing levels feels like slipping backwards and un-accomplishing progress.
Module A4 said:This is an unusual scenario in that the characters start almost totally bereft of equipment and spells. Many players think of their characters in terms of their powers and possessions, rather than as people. Such players will probably be totally at a loss for the first few minutes of play. It is likely that they will be angry at the DM for putting them in such an “unfair” situation. They will demand or beg concessions. ...