Hussar: Your characters can venture, or be transported by trick or trap, from the first dungeon level to the second -- regardless of whether they possess magical weapons. The tables allow the possibility of encountering a gargoyle (maybe after meeting a rust monster) on that level. It is not the DM's job to hold your hand and keep you safe! It is the DM's job to provide a challenging and interesting environment to negotiate.
Sure, no disagreement.
The table in the original set for incidental, random treasures yields magic 5% of the time at dungeon levels 1-3, going to 10% for 4-5, and so on up to 30% for the 13th level and deeper. "Naturally, the more important [not randomly distributed] treasures will consist of various magical items and large amounts of wealth in the form of gems and jewelry." There is no radical departure from these assumptions in AD&D.
I stated quite clearly that I have no idea how OD&D worked. I never played it. No idea. But, I did play 1e fairly extensively. Throwing OD&D quotes at me doesn't really address my point because that's not what I'm talking about. If you would like to actually talk about the same game I am, that's fine.
It's typical Hussar rhetoric to make a leap of illogic from the observation that players, with luck and skill, quite often can equip themselves with magical swords -- to the conclusion that there is "an assumption that you would have a number of magic weapons", it being incumbent upon the DM to ensure such an outcome.
In typical Aristo failure of basic reading skills, he attributes things to me that I never said. Sorry, try again.
If you use the method in DMG Appendix P for generating a high-level party on the spur of the moment, then any character of 10th level or higher other than a cleric or monk will certainly have a magic dagger. Some other items may be assured as well, if the player chooses to "try for" them, and even have a chance of being better than +1.
So, wouldn't that mean that it's pretty likely that characters of a given level can be assumed to have a magic weapon?
That's an arbitrary convenience for "one-off" play at conventions, or otherwise when players lack characters of appropriate level (or don't want to use their own to tackle, say, the Tomb of Horrors).
There is nothing at all in Gygaxian D&D to keep a Dungeon Master from putting nasty monsters in the game-world! The players, not the DM, choose their characters' courses apart from occasional impositions of events beyond their control*. They are no more guaranteed perfect preparedness to overcome whatever problem the environment poses than the DM is guaranteed perfect foreknowledge about their paths through it.
*(most of which of course could have been avoided by different choices on the players' part -- but as a practical matter choices are not, and cannot, always be fully informed)
Completely agree. I never said that the DM cannot do any of these things and any interpretation that leads you to that is entirely your own.
However, I did say that the mechanics of 1e D&D certainly point to the idea that you will have magic weapons by certain levels. Not that you bought them, not that you are gifted by the DM. But that there is a pretty high chance that you will have them.
Again, look at the paladin. If no one in the group ever has more than 4 magic weapons, then the restriction of 4 magic weapons is meaningless. If everyone is assumed to have less than 4, then why such a strong penalty for having more? I would think that a hard coded limit of FOUR magic weapons generally points to the idea that at some point in the paladin's carreer, he will not only have 4 magic weapons, but will also have a chance of a 5th.
That would mean, to me anyway, that magic weapons aren't all that rare in the game. That a DM could probably assume that a party of given level should have magic weapons of some sort. Maybe not a specific weapon of course. But magic weapons.
Now, can the DM throw stuff at the party they aren't equiped to handle? Of course, that's certainly not edition specific. A DM can always do that.
However, trying to claim that magic weapons in the game were so incredibly rare that a DM could never assume that a high level party would have magic weapons is ridiculous. A 5th level 1e party with a handful of +1 weapons is hardly a major Monty Haul campaign. It's pretty par for the course.
That is, if you actually play by the rules of course.