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<blockquote data-quote="Nebulous" data-source="post: 7991745" data-attributes="member: 31465"><p>We use Roll20 also. It generally works well, even with the dynamic lighting. Some days/times are slower than others. It can also be the size of the map and how many objects it is rendering. Roll20 is coming out with an updated lighting system in the next couple months, I hope they're changing enough under the hood to speed things up. Their servers undoubtedly are very, very overloaded, and I'm sure they're working on that too.</p><p></p><p>EDIT - I would use Discord for audio, it's much better than what is packaged with roll20. And probably don't use video at all, it eats up too much bandwidth otherwise needed for the lighting.</p><p></p><p>EDIT - I have FG and Fantasy Grounds Unity too, but I personally have a harder time using it than Roll20. The systems are so different. FGU has dynamic lighting too, and I think it will be on par with Roll20 whenever they officially release it.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 7991745, member: 31465"] We use Roll20 also. It generally works well, even with the dynamic lighting. Some days/times are slower than others. It can also be the size of the map and how many objects it is rendering. Roll20 is coming out with an updated lighting system in the next couple months, I hope they're changing enough under the hood to speed things up. Their servers undoubtedly are very, very overloaded, and I'm sure they're working on that too. EDIT - I would use Discord for audio, it's much better than what is packaged with roll20. And probably don't use video at all, it eats up too much bandwidth otherwise needed for the lighting. EDIT - I have FG and Fantasy Grounds Unity too, but I personally have a harder time using it than Roll20. The systems are so different. FGU has dynamic lighting too, and I think it will be on par with Roll20 whenever they officially release it. [/QUOTE]
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