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<blockquote data-quote="Jd Smith1" data-source="post: 8105966" data-attributes="member: 6998052"><p>Any jpeg or png can serve as a map (it needs to be at least close to 1 mb for good zooming); a couple mouse clicks puts it up as a map, and you can adjust it with a couple clicks so that your pogs fit. There are literally thousands of free ones on the Net, and I mean actually free, not pirated. </p><p></p><p>Token Tool can make pogs out of any jpg or png with a couple clicks. </p><p></p><p>So adventure creating: last weekend I had a idea for an encounter for my game, an d I decided to insert it into my campaign.</p><p></p><p>First thing I did was to pick a map. That was the longest portion of the process, as I have about 15,000 maps stored. But I chose on in about ten minutes (I have them sorted and labels into useful categories.</p><p></p><p>I opened maptool, double-clicked on the map, chose weather to have hexes, squares, or none (I always pick none. </p><p></p><p>Opened the NPC folder for that campaign, double-clicked for one NPC, then pulled down a toolbar and clicked on 'adjust grid' Using the pog as reference, I adjusted the scale of the map so it was suitable for the pog. I could have adjusted the pogs to the map, but that means setting each pog.</p><p></p><p>I then pulled out five more NPC pogs. I made some adjusts, and cut & pasted three of the pogs to create multiples of each. The pogs were positioned on the map (I later moved them around a couple times until things were how I wanted them, but that is because I was trying for a specific series of events).</p><p></p><p>Then I went to my objects folder and double-clicked on several items wanted for the map, which I them adjusted and positioned in the Object Layer, so that players moving their pogs would not affect the item placement. </p><p></p><p>Then I moved the PC and NPC pogs for the party onto the map, made them visible to players. I then saved the campaign.</p><p></p><p>It took about twenty minutes, most of which was spent on choosing which map to use, and how the NPCs should be deployed (creative decision, IOW).</p><p></p><p>At the table, I opened MapTools (takes a minute or so to open). Chose Open Campaign and selected the appropriate file. Dropped a toolbar, chose 'Import Preference', and then chose the preferences file I wanted. (Preferences are states which can be displayed on pogs. For example, I use a blue circle for kneeling, red for prone, and so forth. There's no limit to the number you can create, but you have to load the file every time you open a campaign, which adds three mouse clicks).</p><p></p><p>Then I chose Start Server, which creates a LAN server.</p><p></p><p>When the time came, I told my players to log on. They started MapTools, found my server, and logged on. </p><p></p><p>And off we went, into three hours of in-character negotiation, argument, bitter combat, and post-combat mop-up.</p><p></p><p>Here is a screenshot of the entire map. As you can see, it isn't very complex, but this was a meeting engagement that was later interrupted by the arrival of two, more hostile, groups (already ready and waiting on the map, invisible to the PCs).</p><p>[ATTACH=full]127298[/ATTACH]</p><p></p><p>Here is a closer view. I use round pogs for known enemy, hex pogs for NPCS, and square pogs for PCs. At the start of the scenario the players could not see any of the enemy pogs.</p><p></p><p>[ATTACH=full]127299[/ATTACH]</p></blockquote><p></p>
[QUOTE="Jd Smith1, post: 8105966, member: 6998052"] Any jpeg or png can serve as a map (it needs to be at least close to 1 mb for good zooming); a couple mouse clicks puts it up as a map, and you can adjust it with a couple clicks so that your pogs fit. There are literally thousands of free ones on the Net, and I mean actually free, not pirated. Token Tool can make pogs out of any jpg or png with a couple clicks. So adventure creating: last weekend I had a idea for an encounter for my game, an d I decided to insert it into my campaign. First thing I did was to pick a map. That was the longest portion of the process, as I have about 15,000 maps stored. But I chose on in about ten minutes (I have them sorted and labels into useful categories. I opened maptool, double-clicked on the map, chose weather to have hexes, squares, or none (I always pick none. Opened the NPC folder for that campaign, double-clicked for one NPC, then pulled down a toolbar and clicked on 'adjust grid' Using the pog as reference, I adjusted the scale of the map so it was suitable for the pog. I could have adjusted the pogs to the map, but that means setting each pog. I then pulled out five more NPC pogs. I made some adjusts, and cut & pasted three of the pogs to create multiples of each. The pogs were positioned on the map (I later moved them around a couple times until things were how I wanted them, but that is because I was trying for a specific series of events). Then I went to my objects folder and double-clicked on several items wanted for the map, which I them adjusted and positioned in the Object Layer, so that players moving their pogs would not affect the item placement. Then I moved the PC and NPC pogs for the party onto the map, made them visible to players. I then saved the campaign. It took about twenty minutes, most of which was spent on choosing which map to use, and how the NPCs should be deployed (creative decision, IOW). At the table, I opened MapTools (takes a minute or so to open). Chose Open Campaign and selected the appropriate file. Dropped a toolbar, chose 'Import Preference', and then chose the preferences file I wanted. (Preferences are states which can be displayed on pogs. For example, I use a blue circle for kneeling, red for prone, and so forth. There's no limit to the number you can create, but you have to load the file every time you open a campaign, which adds three mouse clicks). Then I chose Start Server, which creates a LAN server. When the time came, I told my players to log on. They started MapTools, found my server, and logged on. And off we went, into three hours of in-character negotiation, argument, bitter combat, and post-combat mop-up. Here is a screenshot of the entire map. As you can see, it isn't very complex, but this was a meeting engagement that was later interrupted by the arrival of two, more hostile, groups (already ready and waiting on the map, invisible to the PCs). [ATTACH type="full"]127298[/ATTACH] Here is a closer view. I use round pogs for known enemy, hex pogs for NPCS, and square pogs for PCs. At the start of the scenario the players could not see any of the enemy pogs. [ATTACH type="full"]127299[/ATTACH] [/QUOTE]
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