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<blockquote data-quote="jaerdaph" data-source="post: 8106669" data-attributes="member: 3398"><p>Owlbear Rodeo tokens are really cool. When you import any image as a token, it can be designated as one of three types: Character (eg PCs, NPCs, monsters), Prop (eg furniture, treasure chests, barrels), and Vehicle/Mounts (eg horses, carts, rowboats). Any type of token can be locked but this is especially useful for prop tokens you don't want to be moved around accidentally. Any type of token you add can also be made invisible to others.</p><p>The tokens are smart too - props are always on the bottom "layer", vehicles/mounts next, and then characters on top. If you move characters onto a vehicle/mount and then move that rowboat, for example, the characters go along for the ride. There isn't a hierarchy though within each type of token - the last character token moved will always be on top of another character token in the same space, so no need ever for send to front/back etc.</p><p></p><p>Maps are smart too. They remember what tokens you placed on them between sessions. Square grids are extremely easy to set up if you know the columns and rows dimensions in squares. If the image file name contains the dimensions (eg 20 x 30), it will automatically set it up at those square dimensions (but you can still do it manually).</p><p></p><p>Oh, and hex maps are on the list of features to be added soon.</p></blockquote><p></p>
[QUOTE="jaerdaph, post: 8106669, member: 3398"] Owlbear Rodeo tokens are really cool. When you import any image as a token, it can be designated as one of three types: Character (eg PCs, NPCs, monsters), Prop (eg furniture, treasure chests, barrels), and Vehicle/Mounts (eg horses, carts, rowboats). Any type of token can be locked but this is especially useful for prop tokens you don't want to be moved around accidentally. Any type of token you add can also be made invisible to others. The tokens are smart too - props are always on the bottom "layer", vehicles/mounts next, and then characters on top. If you move characters onto a vehicle/mount and then move that rowboat, for example, the characters go along for the ride. There isn't a hierarchy though within each type of token - the last character token moved will always be on top of another character token in the same space, so no need ever for send to front/back etc. Maps are smart too. They remember what tokens you placed on them between sessions. Square grids are extremely easy to set up if you know the columns and rows dimensions in squares. If the image file name contains the dimensions (eg 20 x 30), it will automatically set it up at those square dimensions (but you can still do it manually). Oh, and hex maps are on the list of features to be added soon. [/QUOTE]
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