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<blockquote data-quote="jaerdaph" data-source="post: 8110883" data-attributes="member: 3398"><p>[USER=6796661]@MNblockhead[/USER] Finally started to play around with Role a bit. It's still Kickstarter backers only beta testing (although you as GM can invite in non-backer friends as players), so not a lot of the features I'm interested in are ready to go yet (custom character sheet creation in particular). So far, the audio and video is very smooth and easy to set up in the program. </p><p></p><p>Initially Role was supposed to be a "theater of the mind" but now you can import maps and tokens. Very easy to set up and configure maps and grids, both square and hex, and tokens are easy to import and scale, but it's nowhere near the options available in Owlbear.Rodeo yet (save for hex maps) and certainly not Roll20 yet either (all with regards to tokens and maps). </p><p></p><p>The dice options are more robust than Owlbear as you can add bonuses/penalties from character sheets, but again not at Roll20 levels. No Fate/Fudge dice yet though. </p><p></p><p>Custom character sheets aren't available yet but there are a few premade templates for D&D, Lancer, Mothership, and some other games. Sheets and maps and tokens (and other assets like images and PDFs) can be shared between your games (called Tables), and deleting something from a table doesn't delete it from your account and will still be available on your dashboard library (where you can delete things permanently). Nothing is automatically imported into a table (game) when you create it so you have to populate it with assets from your computer or dashboard library - this is so you can have multiple tables and not be overwhelmed in a new one with everything from elsewhere already inside. I like this a lot.</p><p></p><p>I don't think I can evaluate it yet until more of the upcoming announced features are added, but I am very impressed with the work the developers are doing and the frequent updates. The high quality audio and video are pretty sweet right now though.</p></blockquote><p></p>
[QUOTE="jaerdaph, post: 8110883, member: 3398"] [USER=6796661]@MNblockhead[/USER] Finally started to play around with Role a bit. It's still Kickstarter backers only beta testing (although you as GM can invite in non-backer friends as players), so not a lot of the features I'm interested in are ready to go yet (custom character sheet creation in particular). So far, the audio and video is very smooth and easy to set up in the program. Initially Role was supposed to be a "theater of the mind" but now you can import maps and tokens. Very easy to set up and configure maps and grids, both square and hex, and tokens are easy to import and scale, but it's nowhere near the options available in Owlbear.Rodeo yet (save for hex maps) and certainly not Roll20 yet either (all with regards to tokens and maps). The dice options are more robust than Owlbear as you can add bonuses/penalties from character sheets, but again not at Roll20 levels. No Fate/Fudge dice yet though. Custom character sheets aren't available yet but there are a few premade templates for D&D, Lancer, Mothership, and some other games. Sheets and maps and tokens (and other assets like images and PDFs) can be shared between your games (called Tables), and deleting something from a table doesn't delete it from your account and will still be available on your dashboard library (where you can delete things permanently). Nothing is automatically imported into a table (game) when you create it so you have to populate it with assets from your computer or dashboard library - this is so you can have multiple tables and not be overwhelmed in a new one with everything from elsewhere already inside. I like this a lot. I don't think I can evaluate it yet until more of the upcoming announced features are added, but I am very impressed with the work the developers are doing and the frequent updates. The high quality audio and video are pretty sweet right now though. [/QUOTE]
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