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<blockquote data-quote="evildmguy" data-source="post: 8115198" data-attributes="member: 6092"><p>I use d20Pro myself. I had used maptools over ten years ago but something happened and it didn't work for me, so I thought it was dead. It's nice to hear it's still used. </p><p></p><p>Even six months later of only virtual games (the other times were for a mix of local and remote players), I still struggle with how I want to use a VTT. My style is to plan high level and then let the details happen in the sessions and I will steer as I need to. I used minis and plexiglass to draw things out on it. Obviously it worked for me for a long time.</p><p></p><p>However.</p><p></p><p>What I'm finding VTTs have done is open up character options. I would have the occasional archer/crossbow wielder but didn't think about not having many. When outdoor maps are suddenly huge, like 300' x 200' and opponents are in bow range but it takes a long time running to get to melee, it changed the game! Archers are now a viable build and do a lot more than when they got a round or two before melee happened. I still have dungeons and it's mixed in there as I would expect. </p><p></p><p>The other thing this has changed is really improved my map making skills. Agian, I was used to winging a lot, and drawing it out, either on the plexiglass or a sheet of paper and then describing it. This has really made me prepare more. Nothing bad about it but it's different for me. </p><p></p><p>So, my full setup is a zoom call and then using d20Pro. I have four players in a 5E game and six players in a PF1 game. There are quirks to d20Pro but the devs are nice and on discord. I tend to use easy fog of war, not a reactive set with lights. I have done reactive fog of war and it was very interesting but, for me, a lot of work with little benefit. </p><p></p><p>Having said this, d20Pro probably works best for d20 games as it started for DND3.5.</p></blockquote><p></p>
[QUOTE="evildmguy, post: 8115198, member: 6092"] I use d20Pro myself. I had used maptools over ten years ago but something happened and it didn't work for me, so I thought it was dead. It's nice to hear it's still used. Even six months later of only virtual games (the other times were for a mix of local and remote players), I still struggle with how I want to use a VTT. My style is to plan high level and then let the details happen in the sessions and I will steer as I need to. I used minis and plexiglass to draw things out on it. Obviously it worked for me for a long time. However. What I'm finding VTTs have done is open up character options. I would have the occasional archer/crossbow wielder but didn't think about not having many. When outdoor maps are suddenly huge, like 300' x 200' and opponents are in bow range but it takes a long time running to get to melee, it changed the game! Archers are now a viable build and do a lot more than when they got a round or two before melee happened. I still have dungeons and it's mixed in there as I would expect. The other thing this has changed is really improved my map making skills. Agian, I was used to winging a lot, and drawing it out, either on the plexiglass or a sheet of paper and then describing it. This has really made me prepare more. Nothing bad about it but it's different for me. So, my full setup is a zoom call and then using d20Pro. I have four players in a 5E game and six players in a PF1 game. There are quirks to d20Pro but the devs are nice and on discord. I tend to use easy fog of war, not a reactive set with lights. I have done reactive fog of war and it was very interesting but, for me, a lot of work with little benefit. Having said this, d20Pro probably works best for d20 games as it started for DND3.5. [/QUOTE]
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