Which Pantheon do you use?

Which Pantheon do you use?

  • D&D pantheon, from the PHB

    Votes: 38 27.1%
  • Olympian or similar (Greek/Roman-ish)

    Votes: 14 10.0%
  • Pharonic or similar (Egyptian-ish)

    Votes: 10 7.1%
  • Asgardian or similar (Viking-ish)

    Votes: 16 11.4%
  • Other (from Dragon, published campaign setting, etc.)

    Votes: 46 32.9%
  • Monotheistic

    Votes: 13 9.3%
  • Dualistic (only Good and Evil)

    Votes: 9 6.4%
  • Two or more pantheons in the same world (which ones?)

    Votes: 25 17.9%
  • A bunch, each local to a specific region

    Votes: 34 24.3%
  • Homebrew of my own! Check 'em out!

    Votes: 61 43.6%


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Psion said:
I think I have heard this angle before. Did you post this here in your pre-dice incarnation?
quite possibly. i think i was first formulating this in the early spring of 2002, so that's almost (wow) 2 years ago now. it's highly likely i posted a description of it here at some point in the past. :)
 

We use a small Aztec-flavored pantheon, the Greek pantheon, a specialized pantheon for one of the cultures, and there's a generic life-force type philosophy. What deities the characters worship depends on where in the campaign world they come from.
 

I have several pantheons and a monotheistic religion or two.

The Verandi desert dwellers worship various angels as representatives of the high god VHRN, each tribe having its own patron archangel. Their are seven archangels, one of which is fallen into evil, but still included among their number. The Verandi conquered most of the world at one point and forced their religion upon their subjects, and over the centuries the denominations have become extremely divergent. In truth the archangels were the second beings to arrive on the world, after Abomination came down from the Outer Dark, and began their war upon it by summoning the Elves from another place, to aid them against Abomination and his demons.

The Goth cultures worship a pantheon of thousands of gods, not all of them even named, and all are gods of war. The Goth gods are actually the Ascension Warlords, the last survivors of a previous prime material plane that shattered under the weight of magical and divine wars, each being the last representative of his/her/it's race risen to demi-godhood, and they continually strive to reforge the lost plane with he/she/it as the only true god. They use the souls of their human worsippers as the cannon fodder (and sometimes currency for extraplanar mercenaries) in their eternal wars.

The Medean people are a subset of the Goth that once worshipped the great god Medaea, an Ascension Warlord, but rebelled at his obscenity and embraced a philosophic searh for Truth, and at one time ruled an entire continent in their enlightenment. Thier search for Truth led them to the discovery of psionics, and many actually derive divine magic from the struggle to understand divinity and its relation to ultimate enlightenment.

The Zhentao and Zhenvao people are animistic and recognize that all things have spirits connected too them, but many believe that the spirits of men are the most powerful, and there is a split between sorcery and kami worship as their religion. The most powerful sorcerers among them rule as if by divine right, and the families with the most and most powerful sorcerers have the highest standing. Detailed lineages are kept for every family in the two empires, and the most powerful House rules as a divine family.


The Elves recognize the existence of many spirits as do the Zhentao, and also recognize the Verandi angels, but do not bow down to them. They hold themselves to be the equals of any spirit in the universe, and in fact believe themselves to be angels themselves. If the Elves can be said to have any religion it is magic itself, a pursuit that all elves embrace almost obsessively, seeking ways to prevent their souls being used as pawns in extraplanar struggles. Many elves have lived to be tens of thousands of years old by way of the magical might.

The Dwarves recognize the many spirits, but hold the elementals as the highest. They worship the elements of Earth and Fire most of all, but many have been converted to the worship of VHRN.


Their are various devil worshipping cabals across the world, worshipping Sammael and his assembled fallen spirits taken from the various heavens.


Hidden behind all of the religions are the Outer Gods, whom many insane and evil creatures worship and believe to be the true powers of the universe, ruling it from Outside. The center for the worship of the Outer Gods is Abomination, the representative of them on the planet, who was imprisoned on the dark side of the moon hundreds of thousands of years ago by the Verandi archangel Sammael, before Sammael himself fell into evil. It is said by the worshippers of Abomination the he is the true owner of the world, and it is true that he inhabitied it long before any of the currently dominant races.



Dang, didn't mean to be so wordy. :)
 
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Aaron L said:
I have several pantheons and a monotheistic religion or two.

The Verandi desert dwellers worship various angels as representatives of the high god VHRN, each tribe having its own patron archangel.

I think it's cool that you have your own "Hebraic" god complete with tetragrammaton.

The Goth cultures...

When you say "Goth" do you mean something akin to the real Goths (eastern Germanic barbarians) or something else? In my campaign, "Goths" are essentially evil barbarians.
 

Varianor Abroad said:
Using anywhere from one god to a dozen regional pantheons per each Land. This is a in vast setting where each Land is a fantasy world, a stop along the Winding Road (cosmology inspired from Manual of the Planes.) However, there's a city at the center of those Ways. The rulers of the city are ascended humans called Divines, who are often echoed or shadowed in the mythology and religions of a given Land. Even though the Divines frequently walk amongst their own families (the Houses), they are gods among gods. There's also a separate duotheism of Lady Bright and Father Night that is said to be precursors to the Divines.

Has AU impacted your mythology at all?
 

My gods are the remains of a shattered race that began search for the "Proginator." They are divided into three different factions all opposing the Great Enemy but differing in the methods. Recently, they have recieved messengers from beyond, who are forming a fourth faction of god-like beings.
 

Brennin Magalus said:
I think it's cool that you have your own "Hebraic" god complete with tetragrammaton.

:)

When you say "Goth" do you mean something akin to the real Goths (eastern Germanic barbarians) or something else? In my campaign, "Goths" are essentially evil barbarians.


Germanic barbarians, and the Medaens are thier psuedo Greco-Roman cousins.
 

First I used only the 19 D&D gods on the PHB plus other D&D gods named in the MM and DotF.

Then I thought I wanted to have more order, for merely aesthetic reasons, in the pantheon, and I tried to incorporate some FR deities and some homebrewn deities to fill the "gaps": I was looking to have a triad of Ancient deities (distant, uncaring and whose existence was known by few adepts) who created the universe, a group of 9 major deities (the currently strongest deity of each alignment, depending on the moment) and then lesser deities and a few demigods (always ascended mortals or deity/mortal offspring which didn't grant spells). I was looking to have some balance in the cosmos, so that largely approximately there should have been as many Good deities as Evil ones, and as many Lawful as Chaotic).

At the end, I felt like there was not point for the effort. After all, in our campaigns there is absolutely no need to know all the gods and their politics, since the only time it is really important to know about a deity is when someone plays a Cleric, and in which case it is important to know only one deity at a time. Therefore, currently I let my PCs worship any deity they like from D&D/Greyhawk or Forgotten Realms books, but I prefer to disallow (if it ever comes up) deities from historical sources such as the greek/roman, the egyptian or the nordic gods, just to keep D&D somehow very separated from real myths.
 


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