Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Which PC would you Haste?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 9374966" data-attributes="member: 20564"><p>I'm in the camp that the rogue is the clear stand-out. They're effectively doubling their total damage for the round while the fighter is theoretically +50% (2 attacks + 1) but in reality probably less as they have a limited amount of Battlemaster Dice, so all it's doing is moving some damage up from a later round. If and only if the Moon Druid is in a form with a single large attack are they worth it - their AC is so low that the +2 isn't as big a difference.</p><p></p><p>After that - absolutely no one except in corner cases like needing movement for a chase. Save it for another battle, use Concentration for something else, save the slot, whatever.</p><p></p><p><em>But wait, let me check Soulknife...</em></p><p>Ah, they are gimped in terms of opportunity attack. They can only manifest their blade on an attack action, and a bonus action after an attack action assuming your other hand is free. So they are left with no weapon in hand to attack on someone else's turn. So they would need to carry a normal weapon in their other hand, which loses out on their bonus attack. Plus they can't use things like Homing Strikes with an opportunity attack. Wow, this may be the worst rogue subclass to take advantage of haste.</p><p></p><p>I guess the best way for the Soulknife to take advantage of haste would be either:</p><p>1. One hand empty, other with finesse or ranged weapon. Steady aim bonus action for Advantage, but no movement allowed. Haste action attack. Normal action Ready to attack after whomever goes next.</p><p>2. (Drop dagger being held.) Both hands empty. Haste attack. If miss, bonus action psychic blade attack to deliver SA. (If hit, then used BA in whatever way makes the most sense.) Free action draw weapon, likely dagger for finesse & range. Assumes a bandoleer with a bunch of daggers on it, which is common in D&D art. Because every round you'll be dropping them to have both hands free.</p></blockquote><p></p>
[QUOTE="Blue, post: 9374966, member: 20564"] I'm in the camp that the rogue is the clear stand-out. They're effectively doubling their total damage for the round while the fighter is theoretically +50% (2 attacks + 1) but in reality probably less as they have a limited amount of Battlemaster Dice, so all it's doing is moving some damage up from a later round. If and only if the Moon Druid is in a form with a single large attack are they worth it - their AC is so low that the +2 isn't as big a difference. After that - absolutely no one except in corner cases like needing movement for a chase. Save it for another battle, use Concentration for something else, save the slot, whatever. [I]But wait, let me check Soulknife...[/I] Ah, they are gimped in terms of opportunity attack. They can only manifest their blade on an attack action, and a bonus action after an attack action assuming your other hand is free. So they are left with no weapon in hand to attack on someone else's turn. So they would need to carry a normal weapon in their other hand, which loses out on their bonus attack. Plus they can't use things like Homing Strikes with an opportunity attack. Wow, this may be the worst rogue subclass to take advantage of haste. I guess the best way for the Soulknife to take advantage of haste would be either: 1. One hand empty, other with finesse or ranged weapon. Steady aim bonus action for Advantage, but no movement allowed. Haste action attack. Normal action Ready to attack after whomever goes next. 2. (Drop dagger being held.) Both hands empty. Haste attack. If miss, bonus action psychic blade attack to deliver SA. (If hit, then used BA in whatever way makes the most sense.) Free action draw weapon, likely dagger for finesse & range. Assumes a bandoleer with a bunch of daggers on it, which is common in D&D art. Because every round you'll be dropping them to have both hands free. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Which PC would you Haste?
Top