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General Tabletop Discussion
*Dungeons & Dragons
Which played-out D&D trope needs to die?
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<blockquote data-quote="Azuresun" data-source="post: 8377549" data-attributes="member: 7022312"><p>Indeed. Jaded old bittervets are hard to impress with anything that isn't novel enough to rouse a spark of interest; new players are much more amenable to the old standbys....and generally seem to be having much more fun.</p><p></p><p>Worth noting that the first season of <em>Critical Role</em> had a dumb barbarian, an edgy assassin, a horny bard, a pure-hearted cleric, and <em>two</em> angsty half-elves with daddy issues. Their big adversaries included mind flayers, a beholder, a bunch of evil dragons, a vampire and a lich. Turned out people didn't mind how "cliched" all that was. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>I think a lot of it is learned aversion, from GM's who see a family or loved one in a PC's backstory and immediately start planning how they're going to get killed off, kidnapped or turn out to be evil.</p><p></p><p></p><p></p><p>Definitely this! One thing I've come to realise from RPG's and freeform storytelling is that uncool characters are generally more fun and make for better stories. Put aside your fear of looking dumb, and just allow your character to be surprised, impressed, scared or foolish every now and then. You'd be surprised how much more likeable and interesting they become. The same goes for DM's--having NPC's be impressed or scared by the players goes a long way!</p></blockquote><p></p>
[QUOTE="Azuresun, post: 8377549, member: 7022312"] Indeed. Jaded old bittervets are hard to impress with anything that isn't novel enough to rouse a spark of interest; new players are much more amenable to the old standbys....and generally seem to be having much more fun. Worth noting that the first season of [I]Critical Role[/I] had a dumb barbarian, an edgy assassin, a horny bard, a pure-hearted cleric, and [I]two[/I] angsty half-elves with daddy issues. Their big adversaries included mind flayers, a beholder, a bunch of evil dragons, a vampire and a lich. Turned out people didn't mind how "cliched" all that was. :D I think a lot of it is learned aversion, from GM's who see a family or loved one in a PC's backstory and immediately start planning how they're going to get killed off, kidnapped or turn out to be evil. Definitely this! One thing I've come to realise from RPG's and freeform storytelling is that uncool characters are generally more fun and make for better stories. Put aside your fear of looking dumb, and just allow your character to be surprised, impressed, scared or foolish every now and then. You'd be surprised how much more likeable and interesting they become. The same goes for DM's--having NPC's be impressed or scared by the players goes a long way! [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Which played-out D&D trope needs to die?
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